COD Modern Warfare 2 Update Patch Notes 1.04 for October 27: Bug Fixes & Community

COD Modern Warfare 2 Update Patch Notes 1.04 for October 27: Bug Fixes & Community

Call Of Duty Modern Warfare 2 update 1.04 patch note released for PC, PS4, Xbox One players. Infinity Ward has acknowledged and fixed a bug where players on PlayStation MW2 had a locked game tile, preventing players from accessing the campaign.

Modern Warfare 2 1.04 Patch Notes – October 27, 2022

Bug Fixes

  • Backend fixes to help prevent against crashing across all platforms
  • In some instances, some players were not able to complete the mission due to a bug
  • Fix for various camos not unlocking during progression
  • Resolved framerate drop and freezing issues.
  • Performance and stability improvements.
  • Added fixes for stuttering/lag issues.
  • Other under the hood fixes.

Community Update Patch Notes

The following MW2 Community Update Patch Notes have been taken directly from the Infinity Ward News website:

Enemy Visibility

  • We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.
  • Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.

UI

  • We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.

Audio

  • We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.
  • The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.

Weapons

  • We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.

Third Person

  • Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.

Movement

  • Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.

Matchmaking

  • We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.