The League of Legends 13.11 release date, as well as a slew of changes and brand new skins for the DRX World Championship, can be found here.
League of Legends 13.11 – Release date
Patch 13.11 for League of Legends is expected to be released on June 1, 2023. Here are the key timings for your server:
- 3AM PT (NA)
- 5AM GMT (EUW)
- 3AM CET (EUNE)
- 8AM KST (Korea)
League of Legends 13.11 – Patch notes
DRX World Championship Skins
- DRX Aatrox (1,350 RP)
- DRX Akali (1,350 RP)
- DRX Ashe (1,350 RP)
- DRX Caitlyn (1,350 RP)
- DRX Kindred (1,350 RP)
- DRX Maokai (1,350 RP)
- Prestige DRX Aatrox (125 Mythic Essence)
Seven skins will be released on June 2, 2023, one day after patch 13.11 is released.
System Changes
- Buffs
- Duskblade
- Max Bonus Damage: 15% >>> 20%
- Kraken Slayer
- Moonstone Renewer
- Navori Quickblades
- Statikk Shiv
- Duskblade
- Nerfs
- Ardent Censer
- Echoes of Helia
- Galeforce
- Youmuu’s Ghostblade
- Ability Haste: 20 >>> 15
- Stormrazer
Champions
- Buffs
- Akali
- Azir
- Ivern
- Kalista
- Rek’Sai
- Renekton
- Twisted Fate
- Nerfs
- Aurelion Sol
- Amumu
- Aphelios
- Kog’Maw
- Jinx
Rell Adjustments
Stats
- Attack Speed: 0.55 >>> 0.625
- Attack Speed Growth: 2% >>> 1.5%
- Armor: 32 + 4.2 per level >>> 32 + 3 per level
- Magic Resistance: 32 + 2.05 per level >>> 32 + 1 per level
- Movement Speed: 335 >>> 330
Passive
- Rell’s attacks and abilities steal 3% Armor and MR for a maximum of 15% >>> Rell’s attacks and abilities steal 2.5% Armor and MR for a maximum of 15%
- Armor/MR shred stacks up to 5 times per target
- Passive duration: 4 >>> 5 seconds
- Passive no longer steal resists from minions
- All abilities also apply a stack of her passive
- Minimum steal from 5-12 (based on level) >>> 2.5-5 (based on level) >>> 1.25-3 (based on level)
- Minion steal from 0.5-2 (based on level) >>> 0.25-1 (based on level)
- No longer deals bonus magic damage on hit
- Hitting a new target no longer refreshes the duration on all targets
Q – Shattering Strike
- Rell thrusts her lance, stunning targets for 0.75 seconds, destroying all shields and dealing damage
- Damage: 70/115/160/205/250 + 50% AP
- Applies passive and full damage to all targets
- Heal on self and ally has been removed
- Range: 685 in front of Rell, 150 behind >>> 520 in front of Rell, 220 behind
- Cooldown: 9-5 >>> 11-9 seconds
- Cast Time: 0.35 >>> 0.5 seconds
- Deals 250% damage to jungle camps
W – Ferromancy: Crash Down
- Rell leaps off her mount, Knocking up enemies for 0.75 seconds and dealing damage. Rell gains a shield, which lasts until she remounts. Then she enters armored form, gaining 12% (before it was 10%) bonus Armor and MR, 35% attack speed and 75 attack range, but is slowed by 15%. In this form, she can use Ferromancy: Mount Up
- Active – Ferromancy: Mount Up: Rell mounts up and briefly gains 30% Decaying Movement speed. Her next attack within 3.5 seconds knocks up and throws enemies behind her, dealing additional magic damage. While mounted, she can use Ferromancy: Crash Down
- Damage: 70/100/130/160/190 + 60% AP
- Shield: 30/55/80/105/130 + 10% max HP
- Flip Damage: 10/25/40/55/70 + 40% AP
- Dismounted Attack Speed Boost: 15/20/25/30/35%
- Deals 250% damage to jungle camps
E – Full Tilt
- Passive – Mounted Alacrity: Rell gains Movement Speed (based on level) while mounted, reduced in combat.
- Active – Full Tilt: Rell and an ally charge, gaining ramping Movement speed up to 20% over 3 seconds, doubled to 40% towards enemies or your bonded ally.
- After 1 second, Rell’s next attack or Shattering Strike explodes in an area for magic damage >>> E bonus damage no longer has a 1 second delay.
- Damage: 20/25/30/35/40
- Cooldown: 15 seconds
- Movement Speed: 20/20/20/20/20%
- Max Movement Speed: 40/40/40/40/40%
- Passive Movement Speed: 10/20/30/40/50
- Deals 250% damage to jungle monsters
R – Magnet Storm
- No changes beyond it applying a stack of Rell’s passive
- Rell explodes in a magnetic fury, violently pulling nearby enemies toward herself. Then she constantly drags nearby enemies towards herself and deals magic damage over the next 2 seconds.
- Cooldown: 120/100/80 seconds
- Damage per second: 60/100/140
That’s all we know about League of Legends patch 13.11 at the moment.
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