League of Legends 13.11 – Release date & patch notes

League of Legends 13.11 release date

The League of Legends 13.11 release date, as well as a slew of changes and brand new skins for the DRX World Championship, can be found here.

League of Legends 13.11 – Release date

Patch 13.11 for League of Legends is expected to be released on June 1, 2023. Here are the key timings for your server:

  • 3AM PT (NA)
  • 5AM GMT (EUW)
  • 3AM CET (EUNE)
  • 8AM KST (Korea)

League of Legends 13.11 – Patch notes

DRX World Championship Skins

  • DRX Aatrox (1,350 RP)
  • DRX Akali (1,350 RP)
  • DRX Ashe (1,350 RP)
  • DRX Caitlyn (1,350 RP)
  • DRX Kindred (1,350 RP)
  • DRX Maokai (1,350 RP)
  • Prestige DRX Aatrox (125 Mythic Essence)

Seven skins will be released on June 2, 2023, one day after patch 13.11 is released.

System Changes

  • Buffs
    • Duskblade
      • Max Bonus Damage: 15% >>> 20%
    • Kraken Slayer
    • Moonstone Renewer
    • Navori Quickblades
    • Statikk Shiv
  • Nerfs
    • Ardent Censer
    • Echoes of Helia
    • Galeforce
    • Youmuu’s Ghostblade
      • Ability Haste: 20 >>> 15
    • Stormrazer

Champions

  • Buffs
    • Akali
    • Azir
    • Ivern
    • Kalista
    • Rek’Sai
    • Renekton
    • Twisted Fate
  • Nerfs
    • Aurelion Sol
    • Amumu
    • Aphelios
    • Kog’Maw
    • Jinx

Rell Adjustments

Stats

  • Attack Speed: 0.55 >>> 0.625
  • Attack Speed Growth: 2% >>> 1.5%
  • Armor: 32 + 4.2 per level >>> 32 + 3 per level
  • Magic Resistance: 32 + 2.05 per level >>> 32 + 1 per level
  • Movement Speed: 335 >>> 330

Passive

  • Rell’s attacks and abilities steal 3% Armor and MR for a maximum of 15% >>> Rell’s attacks and abilities steal 2.5% Armor and MR for a maximum of 15%
  • Armor/MR shred stacks up to 5 times per target
  • Passive duration: 4 >>> 5 seconds
  • Passive no longer steal resists from minions
  • All abilities also apply a stack of her passive
  • Minimum steal from 5-12 (based on level) >>> 2.5-5 (based on level) >>> 1.25-3 (based on level)
  • Minion steal from 0.5-2 (based on level) >>> 0.25-1 (based on level)
  • No longer deals bonus magic damage on hit
  • Hitting a new target no longer refreshes the duration on all targets

Q – Shattering Strike

  • Rell thrusts her lance, stunning targets for 0.75 seconds, destroying all shields and dealing damage
  • Damage: 70/115/160/205/250 + 50% AP
  • Applies passive and full damage to all targets
  • Heal on self and ally has been removed
  • Range: 685 in front of Rell, 150 behind >>> 520 in front of Rell, 220 behind
  • Cooldown: 9-5 >>> 11-9 seconds
  • Cast Time: 0.35 >>> 0.5 seconds
  • Deals 250% damage to jungle camps

W – Ferromancy: Crash Down

  • Rell leaps off her mount, Knocking up enemies for 0.75 seconds and dealing damage. Rell gains a shield, which lasts until she remounts. Then she enters armored form, gaining 12% (before it was 10%) bonus Armor and MR, 35% attack speed and 75 attack range, but is slowed by 15%. In this form, she can use Ferromancy: Mount Up
  • Active – Ferromancy: Mount Up: Rell mounts up and briefly gains 30% Decaying Movement speed. Her next attack within 3.5 seconds knocks up and throws enemies behind her, dealing additional magic damage. While mounted, she can use Ferromancy: Crash Down
  • Damage: 70/100/130/160/190 + 60% AP
  • Shield: 30/55/80/105/130 + 10% max HP
  • Flip Damage: 10/25/40/55/70 + 40% AP
  • Dismounted Attack Speed Boost: 15/20/25/30/35%
  • Deals 250% damage to jungle camps

E – Full Tilt

  • Passive – Mounted Alacrity: Rell gains Movement Speed (based on level) while mounted, reduced in combat.
  • Active – Full Tilt: Rell and an ally charge, gaining ramping Movement speed up to 20% over 3 seconds, doubled to 40% towards enemies or your bonded ally.
  • After 1 second, Rell’s next attack or Shattering Strike explodes in an area for magic damage >>> E bonus damage no longer has a 1 second delay.
  • Damage: 20/25/30/35/40
  • Cooldown: 15 seconds
  • Movement Speed: 20/20/20/20/20%
  • Max Movement Speed: 40/40/40/40/40%
  • Passive Movement Speed: 10/20/30/40/50
  • Deals 250% damage to jungle monsters

R – Magnet Storm

  • No changes beyond it applying a stack of Rell’s passive
  • Rell explodes in a magnetic fury, violently pulling nearby enemies toward herself. Then she constantly drags nearby enemies towards herself and deals magic damage over the next 2 seconds.
  • Cooldown: 120/100/80 seconds
  • Damage per second: 60/100/140

That’s all we know about League of Legends patch 13.11 at the moment.

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