Mobile Legends Patch 1.6.98 update is available on the Mobile Legends: Bang Bang (MLBB) Advanced Server. The developers have focused on a number of hero tweaks and some changes for a series of updates, improving the gaming experience for players.
Mobile Legends Patch 1.6.98 Update: New Hero Fredrinn
Fredrinn: Treasure Appraiser
Passive- Crystalline Armor
Fredrinn’s skills reduce the Physical Attack and Magic Power of enemy heroes hit by <Num1> (scales with level) for <Num2>s (up to <Num3> stacks).
Skill 1- Piercing Strike
Fredrinn thrusts his sword in the target direction, dealing <Num1> [C3Physical Damage] to enemies hit and slowing them by <%Num2> for <Num3>s. He then enhances his next Basic Attack to deal <Num4> extra [C3Physical Damage] and slightly knock back the target.
This skill deals <%Num5> extra damage against minions and creeps.
Hitting an enemy hero or creep with this skill grants Fredrinn <Num6> combo point(s); the enhanced Basic Attack grants him <Num7> combo points on hit.
Skill 2- Brave Assault
Fredrinn dashes in the target direction, dealing <Num1> [C3Physical Damage] to the first enemy hero hit. He then enhances his next Basic Attack to deal <Num2> extra [C3Physcial Damage] and slightly knock back the target.
Hitting an enemy hero with this skill grants Fredrinn <Num3> combo point(s); the enhanced Basic Attack grants him <Num4> combo point(s) on hit.
Skill 3 – Energy Eruption
After a short delay, Fredrinn deals <Num1> [C3Physical Damage] to nearby enemies and immobilizes them for <Num2>s. Hitting an enemy hero with this skill reduces the cooldowns of [C7Piercing Strike] and [C7Brave Assault] by <%Num3>.<br
This skill costs <Num4> combo points.
Skill 4 – Appraiser’s Wrath
After a short delay, Fredrinn slams his sword in the target direction, dealing <Num1> [C3Physical Damage] to enemies in a cone and <Num2> extra [C3Physical Damage] to enemies in the center. This damage can be increased by up to <%Num3> according to Fredrinn’s lost HP.
This skill costs <Num4> combo points.EThe next Basic Attack is enhanced and can knock enemies hit airborne.[Damage taken will be applied after a short delay. Attack enemy heroes to negate the damage
Mobile Legends Patch 1.6.98 Update: Hero Adjustments
Vexana (Buffed)
Ultimate (↑)
- Damage added to Undead Knight’s Basic attacks: 3%-5% of Target’s Max HP Increased the Undead Knight’s Movement and Attack Speed.
- An issue has been fixed where the Undead Knight could not correctly benefit from Genius Wand’s passive stacks.
Badang (Buffed)
Skill 1 (↑)
- New Effect: Badang stores up to 2 skill charges and restores 1 charge every 12-7s, decreasing with level.
- Cooldown: 7-5s >> 2s
- Initial Damage: 250-400 + 70% Physical Attack >> 255-430 + 90% Physical Attack
- Subsequent Damage: 155-280 + 50% Physical Attack >> 115-215 + 60% Physical Attack
- Foreswing has slightly been reduced.
Skill 2 (↑)
- Cooldown Reduction: 10s >> 7.5s
- Removed: 40% of the skill cooldown is refunded if no enemy is hit.
- New Effect: Casting this skill grants Badang a 400-800 + 120% Physical Attack shield that lasts 3s.
Ultimate (↓)
It has no longer granted a shield upon cast.
- New Effect: Badang gains Control Immunity throughout the skill duration (instead of when the shield is active).
- Initial Damage: 70-150 + 50% Physical Attack >> 80-140 + 54% Physical Attack
- Collision Damage: 42-90 + 30% Physical Attack >> 40-70 + 27% Physical Attack
- Logic of auto-targeting optimized: The Ultimate will target the enemy hit by the obstacle by default if it’s cast within 1s after Skill 2 hits an enemy. You can still manually drag and aim it at other enemies.
Julian (Nerfed)
Julian is still overperforming in the early to mid-game. The developers are toning down the damage to his enhanced skills.
Enhanced Skill 1 (↓)
Base Damage: 100-240 >> 100-220
Enhanced Skill 3 (↓)
Base Damage: 300-450 >> 250-400
Terizla (Nerfed)
The developers have underestimated the impact of the mobility boost on Terizla, allowing him to easily reign supreme both in the lane and in teamfights. The developers are partially reverting the buffs before the entire battlefield falls under his rule.
Skill 2 (↓)
- Cooldown: 5s >> 8-6s
- First two attacks’ damage: 180-330 + 150% Physical Attack >> 160-310 + 125% Physical Attack
- Jump distance has slightly been reduced.
Xavier (Nerfed)
We’re slightly lowering Xavier’s crowd control and long-distance burst while increasing the casting experience of his Skill 1 & 2 combo as compensation.
Skill 1 (↑)
The foreswing and the bullet’s flying speed have increased to ensure a smoother casting experience for the Skill 1 and 2 combos.
Skill 2 (↓)
Immobilization Duration: 1.5s >> 1.2s
Ultimate (↓)
Base Damage: 750-1150 + 162% Magic Power >> 700-1100 + 150% Magic Power
Natalia (↑)
The developers are amping up Natalia’s ability to hunt down multiple targets to prevent this master of stealthiness from ‘completely disappearing’ from our sight.
Skill 1 (↓)
Base Damage: 210-285 >> 185-260
Skill 2 (↑)
New Effect: Natalia’s attacks against enemies in the shroud always trigger the damage bonus her Passive.
Ultimate (↑)
New Effect: Natalia stores up to 2 skill charges. The charging time is reduced by 100% on hero kills and 20% on creep kills.
Melissa (↑)
The developers are granting Melissa more access to her skills to negate the impact of the previous adjustment to her Skill 2.
Skill 1 (↑)
Cooldown: 9.5-8s >> 9.5-7s
Skill 2 (↑)
Cooldown: 8-7s >> 7-6s
Atlas (↓)
Atlas has been constantly rising in ranks ever since the adjustment to his Passive. Players are thawing his strength a bit to give other tanks more playtime on the battlefield.
Passive (↓)
Defense: 25-60 >> 20-45
Skill 1 (↓)
Base Damage: 230-430 >> 215-390
Johnson (↓)
Johnson is wreaking too much havoc zooming across the field and crushing squishy victims. It is time to hit the brakes on his raw power in the mid to late game.
Ultimate (↓)
- Base Damage: 300-500 >> 300-400
- Base Sustained Damage: 60-100 >> 60-80
Natan (↑)
Natan has been struggling to find his footing even after the previous buffs. The developers have worked on the adjustments this time could be the final piece to helping him procure his rightful place.
Skill 1 (↑)
Base Damage: 175-500 >> 200-500
Edith (↑)
The developers are adding onto the previous buffs, as the first ones weren’t as effective enough.
Skill 1 (↑)
Cooldown: 10-8s >> 8-6s
Martis (↑)
Skill 2 (↑)
First Three Attacks’ Physical Attack Bonus: 100% >> 120%
Alucard (↑)
Skill 2 (↑)
Base Damage: 310-410 >> 320-420
Harith (↑)
Skill 2 (↑)
Base Shield: 150-300 >> 185-310
Benedetta (↑)
Skill 1 (↑)
- Slash’s Damage Bonus: 65% >> 70%
- Slash’s Physical Attack Bonus: 75% >> 80%
Mobile Legends Patch 1.6.98 Update: Battlefield Adjustments
Battlefield changes
The early-game laning experience has been optimized. Players can now score the last hit more easily when attacking minions.
Talent changes
- After a different version of Talent changed in various patches, developers thought that important gameplay dimensions were not well-covered.
- The developers have temporarily removed 6 existing talents. Some of them may still be released on the Official Server, where other talents will be made available in later versions after the official launch.
- Coin Collector
- Unbending Will
- Fortune Finder
- Speedy Recovery
- Homeward Bound
- Perpetual Presence
- Three new talents are added.
- Talent Essence spent on removed talents will be returned. Removed talents in existing plans will be replaced with appropriate versatile talents.
Open Fire
Versatile core talent for damage dealers: Every 15s, the next attack against enemy heroes grants 8% extra Physical Attack and Magic Power for 5s.
Last Stand
Core talent to resist burst damage: When HP drops below 30%, recovers 20% Max HP over the next 3s. This effect has a 60s cooldown.
Warrior Lineage
Versatile regular skill talent: Damage dealt is increased by 3%.
Optimized and balancing of some talent’ effects
Quantum Charge (~)
- Simplified the talent effect so it can be triggered more easily by Marksmen relying on Basic Attacks and some other heroes.
- It no longer restores HP when triggered, and can no longer be triggered by melee heroes.
- Cooldown: 10s >> 12-5 s (decreases with level)
Deathly Alliance (↓)
- Simplified the talent effect and lowered the strength.
- It no longer restores HP when triggered.
Fatal Snare (↑)
- Optimized the talent effect so it can also be used by melee heroes.
- Melee heroes can also trigger this effect.
Lone Wolf (~)
- The talent effect is optimized, so it works better for ranged heroes.
- The effect can be triggered when there’s only 1 enemy hero within 5 units (instead of 2.5 units), and they have no allies around them.
Immortal Fury (↑)
The value was modified of the mana regen so it works better for magic heroes who rely on frequent skill casts in the early to mid-game.
Mana Regen: 3% >> 58-100 (scales with level)
Arcane Furor (↑)
- Trigger frequency increased.
- Cooldown: 10s >> 8s
Other optimizations and pending adjustments
- An issue was optimized where some talents would stop taking effect in certain cases.
- Optimized some talents’ names and descriptions.
- Adjusted some talents types.
- Some talents’ icons, effects, and prompts are still under development. The current version does not represent the final quality.
Mobile Legends Patch 1.6.98 Update: System Adjustments
A no-Ul mode to the hero display is added to the display.
Talent System Adjustments
- A characteristic is added that permits you to rotate the mannequin. We’ll proceed to optimize the rotation diploma and total expertise sooner or later.
- When the graphic high quality is about to Smooth or Medium, the Talent system’s artwork visuals will likely be changed with fashions.
Mobile Legends wiki :
Developer(s) | Moonton |
---|---|
Publisher(s) | Moonton Elex Technology |
Designer(s) | Skyhook |
Engine | Unity |
Platform(s) | Android, iOS |
Release | Android
iOS
|
Genre(s) | Strategy: MOBA |
Mode(s) | Multiplayer |