Overwatch 2 update Patch Notes for Season 3: All The Bug Fixes, Hero Balance Changes,

Overwatch 2 Season 3 kicks off on February 7, and Blizzard has released the new pre-season patch notes. This update includes a lot of hero Balance changes, Bug Fixes, New Map …

Overwatch 2 Patch Notes for Season 3 details :

New Map

  • Antarctic Peninsula
    • Control map

New Feature

  • Streamer Protect
    • Players can now hide identifying information, including player names, and more.

Hero Updates

  • All heroes
    • Ultimate charge retained after swapping decreased to 25% form 30%
  • Ana
    • Biotic Grenade
      • Effect duration reduced to 3.5 seconds from 4 seconds
  • Brigitte
    • Repair Pack
      • Healing over time reduced to 50 per second from 55 per second
      • Repair Packs now instantly heal 25 health on impact
    • Rally
      • Ultimate cost reduced by 10%
  • D.Va
    • Mech base health now 200 from 350 in non-Role Queue modes
  • Doomfist
    • Base health now 300 from 450 in non-Role Queue modes
  • Junker Queen
    • Base health increased to 450 in Role Queue modes
    • Base health now 300 from 420 in non-Role Queue modes
  • Orisa
    • Base health now 125 from 275 in non-Role Queue modes
    • Augmented Fusion Driver
      • Damage falloff range reduced to 15 meters from 25 meters
  • Ramattra
    • Base health now 30 from 450 in non-Role Queue modes
    • Annihilation
      • Damaging enemies with the ult now only slows the duration instead of passing it.
      • Max duration is now 20 seconds
      • Ultimate cost increased by 12%
  • Reinhardt
    • Base health now 175 from 325 in non-Role Queue modes
    • Charge
      • Cooldown reduced to 7 seconds form 8 seconds
    • Fire Strike
      • Damage increased to 100 from 90
    • Earthshatter
      • Direct hit damage reduced to 170 form 250
      • Knockdown duration increased to 2.75 seconds from 2.5 seconds
      • Ultimate cost increased by 7%
    • Rocket Hammer
      • Knockback impulse reduced to 6 from 10
  • Roadhog
    • Base health reduced to 550 from 700
    • Whole Hog
      • Duration increased to 8 seconds from 6 seconds
      • Ultimate cost increased by 8%
  • Sigma
    • Base health now 200 form 350 in non-Role Queue modes
    • Gravitic Flux
      • Ultimate cost increased by 7%
  • Winston
    • Base health now 200 form 350 in non-Role Queue modes
    • Barrier Projector
      • Health reduced to 650 from 700
  • Wrecking Ball
    • Base health reduced to 450 from 600 in Role Queue modes
    • Base health now 300 form 600 in non-Role Queue modes
    • Pile Driver
      • Cooldown reduced to 8 seconds from 10 seconds
    • Minefield
      • Ultimate cost increased by 9%
      • Arming time reduced to 1 second from 1.5 seconds
  • Zarya
    • Base health now 100 from 250 in non-Role Queue modes
    • Graviton Surge
      • Ultimate cost increased by 8%
  • Cassidy
    • Combat Roll
      • No longer blocked by enemy player collision
    • Peacekeeper
      • Primary fire falloff increased to 25 meters from 20 meters
  • Junkrat
    • Concussion Mine
      • Maximum damage reduced to 100 from 120
  • Mei
    • Blizzard
      • Ultimate cost reduced by 5%
  • Pharah
    • Barrage
      • Ultimate cost reduced by 5%
  • Reaper
    • Death Blossom
      • Ultimate cost reduced by 8%
  • Soldier:76
    • Heavy Pulse Rifle
      • Shots to reach max recoil increased to 6 from 4
      • Recoil reduced by 12%
  • Sombra
    • Machine Pistol
      • Damage per projectile increased to 7.5 from 7
    • Hack
      • Health pack hack duration increased to 45 seconds from 30 seconds
  • Symmetra
    • Photon Barrier
      • Ultimate cost increased by 10%
  • Torbjorn
    • Deploy Turret
      • Turret base health reduced to 225 from 250
  • Widowmaker
    • Base health reduced to 175 from 200
  • Lucio
    • Sound Barrier
      • Ultimate cost reduced by 7%
  • Mercy
    • Guardian Angel
      • Cooldown increased to 2.5 seconds from 1.5 seconds
      • Walking backward and cancelling the ability with jump is now 20% slower
    • Caduceus Staff
      • Healing per second reduced to 45 from 55
      • Healing increased by 50% for allies below 50% health
    • Regeneration Passive removed
    • Sympathetic Recovery passive added
      • Mercy heals for 25% of healing done by her Caduceus Staff
  • Moira
    • Coalescence
      • Ultimate cost reduced by 5%
  • Zenyatta
    • Orb of Destruction
      • Ammo increased to 25 from 20

Season 3 Map Pools

  • Push
    • New Queen Street – Morning
    • Colosseo – Morning
    • Esperanca – Morning
  • Hybrid
    • Blizzard World – Morning
    • King’s Row – Evening
    • Midtown – Morning
    • Numbani – Morning
    • Paraiso – Morning
  • Escort
    • Dorado – Night
    • Havana – Night
    • Junkertown – Morning
    • Circuit Royal – Morning
    • Rialto – Morning
    • Shambali Monastery – Night
  • Control
    • Antarctic Peninsula – Night
    • Ilios – Morning
    • Lijang Tower – Night
    • Nepal – Evening
    • Oasis – Evening

General Updates

  • Accessibility Improvements
    • Better Subtitle options
      • text scalability
      • character portrait icons
      • speaker name
      • text color
      • background color
      • subtitle preview
    • Mouse cursor size setting
    • Custom colors for Group and Alert colors in the UI
  • Challenges
    • Challenges to unlock “Silhouette” player icons added
    • Players can now track the Weekly “Role Mastery” challenge
    • Ramattra unlock challenges
    • Partial progress through the Season 3 Battle Pass carries over to the “Wins for Ramattra” challenge
  • Endorsements
    • Players can now endorse the enemy team
    • All players are endorsable in Free-For-All game modes
  • Game Report
    • Players can now view scoreboards from previous matches
  • Mystery Heroes Changes
    • Mystery heroes now limit each team to only have a max of three heroes in each role
      • This limit can be changed in custom games
  • Overwatch Credits
    • Players can now earn up to 1500 credits as free rewards, and an extra 500 in the battle pass.
    • Players can spend these credits in the Hero Gallery.
      • The Hero Gallery now contains nearly all seasonal Epic and Legendary skins from before Overwatch 2
  • Ping System update
    • Pressing abilities while on cooldown and while the ping wheel is open now shows the ability’s cooldown in chat.

Competitive Play

  • Skill tiers and divisions adjust every 5 wins or 15 losses/ties
  • Players can now “View Competitive Progress”

Workshop Updates

  • Workshop Editor is now available
  • Workshop Moderation Tools
    • New menu option for player reports. Players can now be reported for the following:
      • Inappropriate Communication
      • Inappropriate Name
      • Cheating
      • Gameplay Sabotage
      • Inappropriate Custom Content

BUG FIXES

GENERAL

Ping System

  • Unified the range for most targeted ally pings to 35 meters
  • Fixed D.Va hearing the “Behind You” VO in unintended circumstances when enemies are pinged
  • Fixed a bug where pings could be fired by the Communication Wheel if the Ping Wheel had been canceled (by not moving the mouse or with a manual cancel)
  • Fixed free camera spectators hearing “Need Healing/Need Help” sound effects (not voice-over) if the hero requesting healing was injured and within 30 meters of the spectator’s free cam
  • Fixed Mercy’s Soul Pings not displaying her Resurrect cooldown time remaining in some circumstances
  • Made all pings available to be placed in the Communication Wheel
  • Fixed the issue where OW1 players with pings in the Communication Wheel couldn’t change their options in the Communications menu
  • Fixed self-pings being able to fire Hero-specific pings (Example: Group Up could cause Mercy to say she’d like to Resurrect a teammate)

Other Fixes

  • Fixed an issue where some players were unable to receive or send invites
  • Fixed an issue with Junkerqueen’s Mythic skin ‘Zeus’ not having glowing hair on console
  • Resolved a bug where all maps were toggled off by default when starting a new Custom Game
  • Fixed a bug where sometimes Health Packs were displaying the cooldown circle while the health pack was available
  • Fixed a bug where the Social Screen would not display friends correctly on some consoles
  • Improved the performance when viewing the friend’s section of the Competitive leaderboard
  • Fixed an issue with Cyber Genji displaying broken animations when using emotes or souvenirs
  • Healing VFX on players being healed should no longer clip through the environment
  • Resolved an issue with the level of bloom on several maps

MAPS

Blizzard World

  • Fixed lighting in several areas around the map

Busan

  • Meka Base: Fixed areas near forklifts that players could become stuck on

Dorado

  • Fixed lighting in some areas of the map

Esperança

  • Fixed some areas that should have been slippery for players but were not
  • Fixed some areas where players could become stuck
  • Added a missing flag to the loading screen of Esperança

Oasis

  • City Center: Fixed several reflection issues
  • Gardens: Fixed multiple lighting issues

Colosseo

  • Fixed ambient lighting across the map

Shambali Monastery

  • Fixed areas of the map that should have been slippery but were not
  • Fixed areas of the map that allowed players to leave the playable space
  • Fixed areas players could become stuck
  • General bug fixes across the map

HEROES

Ana

  • Fixed a bug with Ana’s OWL skins missing their eyepatch

Doomfist

  • Fixed an issue where Doomfist would spawn with an empowered punch if killed by the environment while blocking
  • Fixed a bug where Environmental eliminations from Rocket Punch were not credited if the target slammed into a wall before dying
  • Fixed a bug where Seismic Slam would sometimes fail to break breakables
  • Resolved an issue with Seismic Slam not animating correctly when used to cancel Rocket Punch
  • Fixed an instance where Doomfist could use Primary Fire during the Meteor Strike outro animation

Genji

  • Fixed a bug to make Genji’s attack animations smoother

Junkerqueen

  • (Fixed in a previous update) Fixed an issue where Carnage could activate the cooldown reduction on non-player objects

Junkrat

  • Fixed an issue with Steel Trap sometimes failing to place

Kiriko

  • Fixed an issue where using Swift Step would sometimes cause Kiriko to fall through the map
  • Fixed an issue where Swift Step was missing effects when arriving at the target
  • Hero Melee animations should animate more consistently when under the effect of Kitsune Rush

Mercy

  • Fixed a bug where Mercy’s heal target would heal to full if the Mercy player disconnects from the game if they were actively healing

Moira

  • Fixed an issue where Coalescence was not benefiting from Kitsune Rush

Ramattra

  • Fixed a bug with Ravenous Vortex not spawning if it gets stuck between the Push bot and the barrier it pushes
  • Fixed a bug where damage from some abilities was not counting toward the ‘Incomparable Pain’ achievement
  • Fixed an issue with the Heroic Highlight Intro being blurry in the Hero Gallery

Sigma

  • Fixed an issue where Sigma’s Hyperspheres were sometimes missing

Sombra

  • Fixed a bug with Sombra’s Passive tooltip displaying the incorrect value

Symmetra

  • Symmetra can no longer fire her Photon Projector while casting Photon Barrier