Teamfight Tactics Patch Notes 12.11 Is Coming

Teamfight Tactics Patch Notes 12.11 release date ?

Teamfight Tactics’ update 12.11 has now been officially unveiled, its patch notes revealing its release date which is expected to June 8. This new patch bring updated tooltips, a different Augment stage distribution, alongside tweaks to various augments and items, including March of Progress, Bloodthirster and others.

Teamfight Tactics Patch notes 12.11 detail :

TFT 12.11 Systems Changes

  • (RENAME) Neeko’s Help >>> Champion Duplicator with New icon!
  • Tome of Traits & Champion Duplicators will drop slightly less often from PVE rounds than previous sets.
  • Every item tooltip has been updated/modernized, including stat icons when appropriate, parity between base and Radiant items, and consistent language.
  • The Stage 5-6 PVE round will now only drop emblems if the trait is active.
  • The Stage 5-6 PVE round can now drop uncraftable emblems.
  • The minimum number of component items dropped from Minions, Krugs, and Wolves is now 5. Including carousel items, this now means -each player will have a minimum of 9 component items before the Treasure Dragon
  • Gold coins earned from PVE rounds are now automatically collected at the end of combat.

TFT 12.11 Augments Changes

  • Augment Stage Distribution has changed:
    • First Augment: 1-4 >>> 2-1
    • Second Augment: 3-3 >>> 3-2
    • Third Augment: 4-6 >>> 4-2
  • You can now reroll the current presented augment choices once per game.
  • Gold (T2) Augments are now the standard and the most common augment you can expect to see. Silver (T1) will now be seen much less, and Prismatic (T3) about the same as before.
  • Added the following new outcomes: G/P/P, P/G/P, G/P/S, P/P/G
  • You can no longer be shown 3 trait-related augment choices within the same augment armory
  • Crown and Soul augments have been reworked. Instead of granting 2 Emblems or 2 towards the trait, they will now grant 1 Emblem or 1 towards the trait, an item, and a unit
  • The following augments have been removed:
  • Archangel’s Embrace
  • Backfoot I / II / III
  • Battlemage I / II / III
  • Disintegrator I / II / III
  • Dominance
  • Four Score
  • Golden Gifts I / II
  • High Five
  • Keepers I / II
  • Knife’s Edge I / II / III
  • Phalanx I / II / III
  • Secret Snax
  • Titanic Force
  • Treasure Trove I / II / III
  • Weakspot II / III
  • Woodland Charm
  • Underdogs

Changes to Existing Augments

  • First Aid Kit
    • Now has 3 tiers
    • Heal & Shield Boost: 35% >>> 25/35/50%
  • Hyper Roll
    • Renamed to Hustler
    • Tier: Silver >>> Gold
    • Gold Req: Under 10 >>> 20
  • Item Grab Bag II
    • 1 Reforger >>> 2 Reforgers
  • Jeweled Lotus
    • Crit Chance: 25% >>> 20%
  • Makeshift Armor
    • Resists: 35/55/75 >>> 30/45/60
  • March of Progress
    • XP: 5 >>> 4
  • Reckless Spending
    • Damage Amp: 25% >>> 30%
    • No longer requires the player to buy XP if the player is at max level. The effect will be triggered with just shop refreshes
  • Stand United III
    • AD & AP: 5 >>> 4
  • Tiny Titans
    • Heal: 35 >>> 30
  • Wise Spending
    • No longer grants 4 gold
  • Sunfire Board
    • HP Burn: 2% >>> 1%
    • Duration: 10 >>> 15
  • The Golden Egg
    • Hatch Timer: 7 >>> 10 Rounds
    • NEW: Victorious player combats accelerate the hatch timer by an additional turn
    • Reduced value of loot tables by ~10g. Updated loot tables for Set 7 (Dragons!)
    • Replaced the 3x Infinity Force loot option with 1x Infinity Force, 1x Anima Visage, 1x Zhonya’s Paradox
  • Calculated Loss
    • Tier: Silver >>> Gold
  • Cybernetic Shell
    • Armor: 25/35/50 >>> 20/30/40
  • Exiles
    • Max HP Shield: 35/45/70% >>> 25/35/50%
    • Shield Duration: 8 >>> 10 seconds
  • Rich Get Richer (Only shows up on 1-4)
    • Gold: 14 >>> 10
  • NEW: Richer Get Richer+ (Only shows up on 3-2)
    • Gold: 15
  • Binary Airdrop
    • Tier: Gold >>> Prismatic
  • Windfall (Only shows up on 1-4)
    • Gold: 20/35/55 >>> 20
  • NEW: Windfall+ (Only shows up on 3-2)
    • Gold: 30
  • NEW: Windfall++ (Only shows up on 4-2)
    • Gold: 40
  • Phony Frontline
    • Tier: Silver >>> Gold
    • Target Dummy Health: 500 >>> 700
  • True Twos
    • MINI REWORK: Gain 2 random 2-star Tier 1 champions and 2 gold.
  • Three’s Company
    • 3-Cost Units: 4 >>> 3
  • Component Grab Bag (Only shows up on 1-4)
    • Item Components: 3 >>> 2
  • NEW: Component Grab Bag+ (Only shows up on 3-2/4-2)
    • Item Components: 3

TFT 12.11 Champions Changes

  • Vladimir
    • Spell Damage: 250/350/450 >>> 250/325/400
    • Spell Healing: 200/300/400 >>> 200/275/350
  • Illaoi, Olaf, Qiyana
    • Now wait until they’re in range to cast on their target
  • Gnar
    • Now has a fixed travel time rather than a speed for his hop
  • Tristana
    • AD: 55 >>> 60
  • Yone
    • AD: 40 >>> 45
  • Corki
    • AS: 0.8 >>> 0.75
  • Shi Oh Yu
    • Now prevents movement for the cast duration of the Taunt
    • Increased cast time + better animations between Taunt to Attack
    • No longer knocks up units that are immune to stuns
  • Xayah
    • Bugfix: Xayah no longer applies her regular Attack damage to her feather targets and twice to her main target
  • Ao Shin
    • Mana: 0/180 >>> 0/160
  • Shyvana
    • Initial Spell Damage: 200/300/1000 >>> 250/400/2000
  • Yasuo
    • Shield Amount: 175/250/2000 >>> 200/275/2000
  • Zoe
    • AS: 0.75 >>> 0.7
    • Janna Spell Attack Speed Bonus: 30/60/500% >>> 20/40/500%
    • Kayle Spell Armor & MR Bonus: 30/50/200 >>> 20/40/500
    • Lux Spell: 450/700/9001 >>> 425/650/9001

TFT 12.11 Traits Changes

  • Jade
    • Health Regen: 2/6/10/25% >>> 2/5/8/25%
  • Shimmerscale
    • Philosopher’s stone now doesn’t work with think fast
    • Needlessly big gem now only counts down while it is equipped to a unit as opposed to always when combat starts
    • Needlessly big gem now has a timer on the item so you can see when it’ll proc

TFT 12.11 Items Changes

  • Archangel’s Staff
    • Starting AP: 10 >>> 30
    • AP per interval: 25 >>> 20
  • Radiant: Urf-Angel’s Staff
    • Starting AP: 10 >>> 30
    • AP per interval: 30 >>> 25
  • Bloodthirster
    • Lifesteal >>> Omnivamp
    • Omnivamp: 33% >>> 25%
  • Radiant: Blessed Bloodthirster
    • Lifesteal >>> Omnivamp
    • Omnivamp: 60% >>> 40%
  • Blue Buff
    • Starting Mana: 50 >>> 40
  • Radiant: Blue Blessing
    • Starting Mana: 50 >>> 40
  • Bramble Vest
    • Armor: 70 >>> 60
  • Radiant: Rosethorn Vest
    • Armor: 70 >>> 100
    • Thorn Damage: 200/250/300 >>> 125/175/225
    • REMOVED: Max Health Regen
  • Chalice of Power
  • Radiant: Chalice of Charity
    • Healing on Spells >>> Omnivamp
  • Deathblade
    • AD: 50/75/100 >>> 40/70/100
  • Radiant: Luminous Deathblade
    • AD: 80/120/160 >>> 60/100/140
  • (Rework) Dragon’s Claw:
    • Magic Resist: 200 >>> 120
    • REMOVED: Max Health Damage on enemy spell cast
    • NEW: Every 2 seconds, the holder regenerates 1.5% of their maximum health for each enemy targeting them.
    • NEW: If the holder is a Dragon, these effects are increased by 20% (144 MR, 1.8% max health regen)
  • Radiant: Dragon’s Will
    • Magic Resist: 300 >>> 180
    • REMOVED: Max Health Damage on enemy spell cast
    • REMOVED: Radiant Max Health Regen
    • NEW: Every 1.5 seconds, the holder regenerates 2.5% of their maximum health for each enemy targeting them.
    • NEW: If the holder is a Dragon, these effects are increased by 20% (216 MR, 3% max health regen)
  • Edge of Night
  • Radiant: Brink of Dawn
    • Attack Speed on activation: 55% >>> 40%
  • Gargoyle Stoneplate
  • Radiant: Dvarapala Stoneplate
    • Max Health regen: 3% >>> 1%
  • Giant Slayer
    • Bonus Amp: 20/60% >>> 15/45%
    • Health Threshold: 1800 >>> 2200
  • Radiant: Demon Slayer
    • Bonus Amp: 40/80% >>> 25/70%
    • Health Threshold: 1400 >>> 2200
  • Guinsoo’s Rageblade
    • Radiant: Guinsoo’s Reckoning
    • Attack Speed: 40% >>> 25%
  • Hand of Justice:
    • Baseline stats: 10 >>> 15
    • Bonus stats: 33 >>> 30
  • Hextech Gunblade
    • Healing on Spells >>> Omnivamp/li>
    • Omnivamp: 33% >>> 25%
  • Radiant: Hextech Lifeblade
    • Healing on Spells >>> Omnivamp/li>
    • REMOVED: Overheal Shield
  • Ionic Spark
  • Radiant: Covalent Spark
    • Range: 4 >>> 3
    • Damage: 275% >>> 250%
  • Last Whisper
    • Armor Pen: 70% >>> 50%
    • Procs on: Crits >>> Physical damage
  • Radiant: Eternal Whisper
    • Procs on: Crits >>> Physical damage
    • Morellonomicon
    • AP: 10 >>> 20
  • Radiant: More More-ellonomicon
    • AP: 10 >>> 40
    • REMOVED: 30 starting Mana
    • Burn: 4% per second >>> 2% per second
  • Quicksilver
  • Radiant: Quickestsilver
    • Attack Speed: 55% >>> 50%
  • Rapid Firecannon
    • Attack Speed: 55% >>> 50%
  • Radiant: Rapid Lightcannon
    • Attack Speed: 85% >>> 75%
  • Redemption
    • Missing Health Heal: 18% >>> 12%
  • Radiant: Absolution
    • RENAMED: Radiant Redemption >>> Absolution
    • Health: 500 >>> 300
    • Missing Health Heal: 25% >>> 18%
  • Spear of Shojin
  • Radiant: Spear of Hirana
    • Mana Restore: 15 >>> 12
  • Statikk Shiv
  • Radiant: Stakkik’s Favor
    • Damage: 115 >>> 110
    • MR Shred: 70% >>> 50%
  • Sunfire Cape
    • Health: 150 >>> 400
    • Burn per second: 2% >>> 1%
    • Burn Duration: 8 sec >>> 10 sec
    • Now refreshes the burn if no new targets are in range
  • Radiant: Sunlight Cape
    • Health: 150 >>> 800
    • Burn: 3% per second >>> 2% per second
    • REMOVED: Max Health Regen
    • Now refreshes the burn if no new targets are in range
  • Titan’s Resolve
  • Radiant: Titan’s Vow
    • AD & AP per stack: 4 >>> 3
  • Warmog’s Armor
  • Warmog’s Pride
    • Health: 1800 >>> 1600
  • Zeke’s Herald
  • Radiant: Zeke’s Harmony
    • Lifesteal >>> Omnivamp

Ornn Items

  • Anima Visage
    • Max Health % Heal: 6% >>> 5%
  • Death’s Defiance
    • Damage Reduction: 70% >>> 50%
    • Omnivamp: 20% >>> 30%
  • Obsidian Cleaver
    • Shred Duration: 3 sec >>> 5 sec
  • Rocket Propelled Fist (Ornn Artifact)
    • Multiple Rocket Propelled Fists will now attempt to target different units
    • Thresh will now attempt to target a unit that’s not targeted by Rocket Propelled Fist

TFT 12.11 Bug Fixes

  • Tahm Kench’s shield now correctly scales with AP
  • Nexus golem how has working leaf textures on their shoulders
  • Starcaller now properly interacts with Tiny Titans
  • Cluttered Mind now properly grants XP when the player has a full bench
  • Pandora’s Bench has been properly moved from Silver to Gold tier
  • Hextech Gunblade now properly grants omnivamp instead of spell vamp
  • Bloodthirster now properly grants omnivamp instead of lifesteal
  • Last Whisper now properly applies armor shred without critting
  • True Twos no longer gives 2-cost units instead of 1-cost units
  • Best Friends will now reliably work on away boards
  • Lategame Specialist no longer grants gold every time the player buys XP at level 9 if the player has Level Up
  • Double Up: Resolved an issue where the later assist armory would sometimes only have 2 offerings, now it will always have 3.
  • Deleted a significant amount of unused assets to reduce patch size
    • Pardon our mess! This may introduce a few new bugs with visual effects and animations on PBE that will be resolved as we spot ‘em

 

Teamfight Tactics –  Wiki :

Developer(s)Riot Games
Publisher(s)Riot Games
Platform(s)
  • Microsoft Windows
  • macOS
  • Android
  • iOS
Release
  • Windows, macOS
  • June 26, 2019
  • Android, iOS
  • March 19, 2020
Genre(s)Auto battler
Mode(s)Multiplayer

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