Top online games for students

Making any kind of top on this topic is walking on a minefield. Indeed, in an era in which more than 80% of the population of civilized countries have access to the Internet and the audience of some projects is formed not just by millions of users, but by hundreds of millions, it is quite difficult to please everyone.

The audience is the main problem with most truly popular online games. As far as students are concerned, these are not the people who have the time, energy, and nerve to get sucked into a game and start spending enough time in it to start enjoying it.

Thus, the entry threshold is a huge obstacle in front of the potential user. All of these factors make choosing a game in which to spend your evenings in the dorm quite difficult. But if you’re exhausted with your studying and just wanna have some leisure time, then leave your paper writing assignments to a reliable and professional paper writer on writingapaper.net and enjoy one of these games.

I want to give you a rough list of popular games among students, where the pros and cons would be discussed in detail in order to give you a general idea of whether a particular game is worth your time and nerves.

HEARTHSTONE

Blizzard Entertainment’s collectible card game, released in 2014 and actively developing since then. At the moment the game offers players a huge number of cards, mechanics and modes, thanks to which the new player is unlikely to get bored, because the gameplay is really diverse. Because of this it is necessary to consider each mode separately:

  1. The “basic” and ” freestyle” formats represent the original HEARTHSTONE with its basic mechanics: In front of you is an opponent that you must defeat by taking away all of his health points. To do this, you place creatures on the table and cast spells. These creatures and spells are stored in your collection; at first the collection is quite poor, but over time it is replenished from packs of cards, which you can buy for money or in-game currency. To motivate players, both modes have ranked games in which positions are reset each month. These modes differ from each other only in sets of cards: in the “standard” only recently released, and in “free” all accumulated for 6 years of existence. And here we meet the main problem of the mode – the entry threshold, because to play the free game, as it turned out, you must either pay, or a long time to save up, suffering from those who have cards. Well, or go to another mode…
  1. Arena. To enter the arena you have to pay in-game currency or buy a pass for real money, after which you will be given to create a deck of three cards randomly appearing and sent to fight against other players. After 12 wins you will leave the arena with a big prize, but even fewer wins will pay for the pass.
  1. Battlefields is a recently released and extremely interesting mode for the mass user, which is much easier and more enjoyable. There is no need to collect cards into decks, spend money, and even manage creatures during the game. The game actually does most of the work for you, giving you a random set of creatures each turn that you recruit and then watch them cut out your opponent’s creatures and then punch them in the face instead of one against you 7 people. The interface, as in the standard mode, is clear, and inside the game cues and a huge number of videos will not let you get confused. In my opinion, this mode compares favorably to the modes described above, because the entry threshold is minimal in both time and skill, and there is absolutely no need for a cash infusion in order to play without pain and suffering.
  1. Other modes (scuffles, dungeons, adventures) represent the classic game with additional conditions, periodically updated by the developers. All we can say about them is that they are interesting enough to distract yourself from the main game modes and entertain yourself in battles against computer opponents or real players in quite interesting and varied game conditions.

HEARTHSTONE is really one of the best online games for students, because it provides enough enjoyable gameplay and a low entry threshold (in the case of all modes except “standard” and “freestyle”) to have an enjoyable time. Of course, this game generates quite a few and rather unpleasant moments that can alienate you from it for days and make you hate it, but the game is worth giving a chance.

VALVE GAMES (DOTA 2 AND CS:GO)

These two games regularly rank at the top of steam (the company’s playground) in terms of the number of people playing at the same time. This success is due to the long history of these two projects, the relative simplicity of the mechanics and the free-to-play system. But all this does not make them the best representatives of their genre, it is the huge audience that makes the story about them.

DOTA 2 alongside LEAGUE OF LEGENDS is the most popular moba game, the goal of which is to destroy the main structure at the opponents’ base. To do this you will need to demolish the towers on one of the three sides and barracks, from which every few seconds little soldiers come out, infamously dying at the hands of the same exact enemy soldiers or players who earn on kills to buy various items with unique properties.

The game, while free to play, has a fairly low skill entry threshold for enjoyment, and it also provides quite a large toolkit for map builders, so you can entertain yourself in both ported from the good old Warcraft 3, as well as in the created from scratch maps and modes that can enjoy even more than the main game (so, for example, a mode of battlefields from HEARTHSTONE was introduced into the game after the resounding success of Dota Auto Chess, created by enthusiasts map, analogues which are now flooded many gaming sites).

All this makes DOTA 2 a fairly attractive project, which you can spend several evenings on, passing scenarios created by other players in a group of friends or alone.

CS:GO, on the other hand, is an updated shooter, released back in 2000, and since then it has not left at all on the complexity and variety of mechanics. It’s up to you, as an operative or terrorist, to shoot out the enemy team, plant or disarm a bomb. Everything is nauseatingly simple, but the game provides some pretty good weapon physics with shooting surfaces, the ability to hear your enemy, and so on.

At the moment the game has some problems with cheaters right after it became free. You can find the necessary software and try it yourself, but no one guarantees that you won’t be banned or there won’t be a couple or three viruses in the exe file.

Considering that the project has now become truly massive, the entry threshold has dropped below the plinth, and you may well, having never played shooters before, be able to enjoy the game. Now on the background of neighbors in the genre CS:GO looks like a poor cousin, but that does not prevent it from being really popular and collecting a million and a half at a time playing.

BATTLEROYAL

Actively developing genre, shot with the release of PLAYERUNKNOWN’S BATTLEGROUNDS in 2013, and now has a huge pile not always skillfully molded crafts, which, by some strange coincidence and active word of mouth advertising suddenly go to the top STEAM online. They help students to get distracted from academic stress and tons of paper writing.

The essence of each game of this genre is as follows: you and half a hundred other players are thrown onto a huge map where, if you are not killed in the first seconds, you will have to outlive the others, killing everything that moves in the process. The driving force behind your adventure will be an area that constantly narrows toward the center, damaging anyone who doesn’t make it to safety before it narrows.

And then, by some miracle, you find yourself one-on-one against the last enemy, you heroically jump out of the bushes where you spent the last half hour, and finish off your comrade, torn apart by life and the zone. The victory screen is before your eyes, and your heart is pounding, and at that moment you realize that it was worth the hell that hundred games where you died in the top ten before you could even see your killer and pick up a weapon.

ROCKSTAR GAMES (GTA ONLINE, RDR2: ONLINE)

These two games are in some ways more interesting, because they do not provide players repeated over and over again in a crazy circle of game sessions, and quite an interesting campaign and multiplayer mode with the ability to create a role play server, where life is supported by the players.

The projects differ from each other by setting (the first takes place in modernity, the second – in the wild west), but provide relatively similar gameplay with great attention to detail. (Just think, the horse testicles in RDR2 shrink in the cold).

Such projects really deserve attention not only for the multiplayer mode, but also for the story campaign, but to really enjoy everything, you need either a fairly powerful computer or a console.

PARADOX GAMES (EU4, HOI4, CK2, etc.)

These games are the real hardcore of the game industry, presenting global real-time strategies, giving you the opportunity to feel like Hitler (and implement a plan ost), a medieval feudal lord, passing off his mother as his son or try to reconquista a couple of centuries earlier.

But between you and the realization of your most perverted desires comes a complex interface that takes a couple of hours to master. But it’s definitely worth it! First you take over the Balkans for the Ottoman Empire, and then at the snap of a finger you dissolve the SRI for Poland within the first 20 years of the game (because Poland is bloody strong).

But the most juicy begins exactly with the transition to online, because after a couple of weeks bots cease to be worthy opponents. The game gives everything the same, without any restrictions, but now in place of the stupid computer is a real player, maybe even your friend (if you want to stop being friends with him after what you did to his poor little state). The real problem here is the enormous entry threshold, over which you learn how great global strategies can be.

MINECRAFT

And here you are, a low polygonal prankster… In general, it’s silly to call the online component of MINECRAFT something terribly childish and not worthy of attention. This cute and simple game is capable, like the AAA projects on this list, of generating a huge variety of situations, which is bribing and addictive.

You can recreate your hometown together with your friends, or you can go on a journey through one of the many anarcho-servers where everyone dreams of killing and then burning out and pouring lava on everything that has been built. Fun, in a word, requires neither knowledge nor skills, just a good imagination, sense of humor, and love of sandboxes…

DEATH STRANDING

The long-awaited game by the genius of game development Kojima, which caused quite a strong reaction from the public. In general, this game is about the delivery of goods and it can hardly be called multiplayer. You need to go from one point to another and follow the development of the story. You won’t meet any other players on your way, but from time to time you will see their buildings, which can save your life or spoil the whole campaign, dropping your character into the water and making all his luggage float away, all soaking wet and broken from the fall.

And that’s what makes the game unique. You feel the presence of others, you can build yourself or thank others for building, day after day go into the game just to fix a road so usefully located in the arctic desert. And in its simplicity and meditative nature, it’s really addictive and provides an unforgettable experience from the exciting story and unusual gameplay.

In conclusion

It is impossible to imagine modern entertainment without online games, but they have become not only entertainment, but also the attributes of culture. Computer games provide a variety of opportunities for imagination and thrills. Have fun!

And yet, don’t forget about your studying duties. It’s okay to find good services on reddit to get some help with paper writing assignments when you feel stressed and overloaded. Try to find study-life balance.