Victoria 3 Update Patch Notes 1.0.4 & 1.05 : Tweaks Debt Slavery, AI changes and bug fixes

Victoria 3 Update Patch Notes 1.0.4: Tweaks Debt Slavery, AI changes and bug fixes

Victoria 3 Update Patch Notes 1.0.4 is out now, its patch notes reveal adjustments to debt slavery, improved income prediction when constructing buildings, along with the grand strategy game’s first set of bug fixes.

Victoria 3 Patch Notes – November 4, 2022

  • Changed so that Trade Centers cost 1 infrastructure per 10 levels instead of 1 infrastructure per level
  • Added stability fixes.
  • Added performance improvements.
  • Other minor tweaks.

Victoria 3 Patch Notes 1.0.4 details :

Here is the full list of changes introduced in the 1.0.4 update for Victoria 3, as detailed by the developer in the official patch notes:

Game Balance

Politics

  • Increased the likelihood of the emergence of progressive political movements appearing throughout the game.
  • Movements to Preserve now have a larger effect on the chance for a law to stall, making it harder to pass laws opposed by powerful groups.
  • Political Movements in favor of or against a change in Slavery and Government principles laws will now be more radical.
  • Reduced base effect of Propagandists Intelligentsia trait from 50% to 25%.
  • Reduced effect of guaranteed liberties on loyalists’ and radicals’ growth.

Economy

  • Petit-Bourgeoisie is now also concerned with government salary.
  • Slashing government wages will now reduce prestige.
  • Slashing military wages will now reduce the training rate.
    Debt enslavement may now enslave population up to wealth level 9, but in fewer numbers at each point of wealth.
  • Reduce the maximum weekly population enslaved by debt slavery from 5% to 0.5% of the state population.
  • Debt slavery will no longer enslave more populations when slaves constitute at least 20% of the state’s population.
  • Tweak subsistence production in decentralized countries to prevent the African population from beginning at starvation levels.

Colonization

  • Native Uprisings now get a significant bonus to their combat capabilities, mainly on the defensive.
  • Decreased the likelihood of Native Uprisings when provinces are colonized.

AI changes

War

  • AI is now a lot more focused on taking land-adjacent states and conquering contiguous land areas in general.
  • Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission.

Diplomacy

  • AI is now a bit less likely to back down in diplomatic plays.
  • AI is now a bit more likely to get involved in diplomatic plays.
  • Make AI more interested in persuading nations to join its cause if it is outmatched in a diplomatic play.

Colonization

  • Increased AI tendency to get involved in Native Uprisings slightly.