Warhammer 40,000: Darktide Update 1.0.7 Beta Patch Notes: Bugs Fixes, rebalancing Gameplay

Update 1.0.7 brings many improvements and fixes to issues identified in the last few days. In particular, there is a focus on improving game stability, rebalancing gameplay, and deepening customization.

Warhammer 40,000: Darktide Update 1.0.7 Beta Patch Notes details :


  • Addressed many of the lack of XP in progression issues
  • Added codes to be displayed alongside errors.
  • Fixed a significant amount of crashes – matchmaking crashes both on server and client.
  • Fixed “stuck in position 1” queuing issue
  • Fixed crashes that could occur when tabbing out while watching a cinematic
  • Fixed crashes when a player fell out of bounds
  • Fixed issues where the Tigrus Mk II Heavy Eviscerator damage stat did not work as intended, damage defaulted to 50%. Now should scale damage properly.
  • Fixed issues in the credit store where it was impossible to buy things with in-game currency
  • Fixed issues where the third-person camera would follow the player when falling out of bounds.
  • Fixed issues where the start animation of a heavy attack with the Thunder Hammer could get stuck.
  • Fixed multiple crashes caused by the Beast of Nurgle.
  • Fixed crashes that could occur when leaving the Mourningstar to head on a mission when having a specific trait equipped.
  • Fixed issues where Veteran Sharpshooter’s ‘Covering Fire’ did not work correctly.
  • Fixed issues with Zealot’s talent descriptions not matching what they actually do.
  • Fixed crashes that could occur with certain weapon traits.
  • Fixed issues where a player could complete the ‘Up Close and Personal’ Penance without meeting the appropriate criteria.
  • Fixed various issues where if you look straight down, the third-person character’s head will twist and rotate 180 degrees.
  • Fixed an issue where players would sometimes spawn with both weapons in hand.
  • Fixed an issue where the Ogryn’s Grenade Box collides with the primary weapon on block.
  • Fixed an issue with the Armory where the stock may occasionally be refreshed prematurely before the timer should have elapsed.
  • Fixed an issue where “Toughness damage reduction” effects didn’t work vs. melee damage. (both talents and coherency effects)
  • Fixed an issue where Zealots “Regain toughness while in melee” talent didn’t trigger properly.

Rebalancing/Gameplay tweaks

  • Additional Psyker gameplay adjustments, including removal of a ‘push’ charge cost for the Force Sword
  • Adjusted pacing w/ enemy characters, hordes, and spawns
  • Bump up for autoguns and autopistols
  • Ogryn balance pass and grenade amounts adjusted.
  • Ogryn club, attack combo adjusted. Damage values increased against certain enemy types.
  • Ogryn shovel increased mobility
  • Ranged Minions attack attributes adjusted
  • Veteran talent balance pass, bleeding.
  • Zealot talent balance pass, toughness, and bleeding updates.

Player Interactions

  • Changed revive/rescue/pullup states to be 3rd person

Deepening Customization

  • Added Chirurgeon of the Mourningstar

Warhammer 40K: Darktide wiki

Developer(s) Fatshark
Publisher(s) Fatshark
Director(s) Anders De Geer
Writer(s) Dan Abnett
Composer(s) Jesper Kyd
Series Warhammer 40,000
  • Microsoft Windows
  • Xbox Series X/S
  • Microsoft Windows
  • 30 November 2022
  • Xbox Series X/S
  • TBA
Genre(s) Action, first-person shooter
Mode(s) Multiplayer