Alan Wake 2: How to Solve All Nursery Rhyme Puzzles in Watery and Bright Falls

Alan Wake 2 Nursery Rhyme Puzzles
Images via Epic Games Publishing

The Nursery Rhyme puzzles in Alan Wake 2 are a fun and challenging way to progress through the game. In this guide, we will walk you through each puzzle, step-by-step, so that you can solve them all and earn the rewards.

Alan Wake 2: How to Solve All Nursery Rhyme Puzzles in Watery

Before you can tackle the Nursery Rhyme puzzles in Watery, you must first complete the Overlap event, which lowers the water levels throughout the town. This event is crucial for making previously inaccessible areas available for exploration.

Trail Test Site

Location: Follow the trail north from Downtown Watery, and take an optional path to the right before reaching a large area. You’ll encounter a Taken ambush here.

Dolls Required:

  • Moose Doll
  • Deer Doll

Both of them can be found right next to the Test Site on the equipment.

Solution:

  • Place the Moose Doll on the Tree Symbol.

Upon solving this puzzle, a Moose Statue will appear. Nearby, you’ll discover a Coffee Mug Charm, which can protect you from death and only shatters if you die.

Radio Tower Test Site

Location: North of the Watery Hunting Shack Break Room, follow a sign pointing up the hill toward a picnic spot. Look south of the Radio Tower to find the Nursery Rhyme puzzle.

Doll Required

  • Deer Doll

Solution:

  • Place the Deer Doll on the House Symbol.

Following the solution, a deer will appear, leading you to a clearing near the Radio Tower. Be cautious, as two Taken Wolves guard a corpse here. Upon eliminating the threat, collect the Deer Charm, which increases your resilience against being staggered or interrupted.

Lighthouse Test Site

Location: Found in the southwest of Watery, a lighthouse stands on the tall hill south of Coffee World. You’ll find the puzzle on the cliff to the right of the lighthouse.

Alan Wake 2 Nursery Rhyme Puzzles 1

Dolls Required

  • Mother Doll
  • Trickster Doll
  • Wise Elder Doll

Find all three dolls on the stairs leading to the lighthouse’s front door.

Solution:

  • Place the Trickster Doll on the Water / Waves Symbol.
  • Place the Wise Elder Doll on the Eye Symbol.

After completing this ritual, something will change, but it may not be immediately clear. Look down at the shore directly below the test site, and you’ll notice a small boat crashed on the beach. Descend to the base of the hill, to the right of the temporary bridge, and enter the water to collect the Lighthouse Charm. This charm enhances your healing rate within Safe Havens.

Downtown Test Site

Location: After obtaining the Screwdriver as part of the main story, return to Downtown Watery. Behind Suomi Hall, break the trailer lock with the Screwdriver to access a hidden Nursery Rhyme.

Doll Required:

  • Maiden Doll: Collect the Maiden Doll from the kitchen of the trailer.
  • Trickster Doll

Solution:

  • Place the Maiden Doll on the House Symbol.
  • Place the Trickster Doll on the Jewelry Symbol.

Look outside in the open mailbox to find another Coffee Mug Charm you can collect after successfully solving the puzzle.

Lighthouse Trailer Park Test Site

Location: After the water levels recede, go to the far south of the Lighthouse Trailer Park and look on the newly uncovered dock.

Dolls Required:

  •  Child Doll: Found on the green bench at the dock entrance.
  • Bear Doll: In the Fish Cleaning Station area to the left of the dock entrance.
  • Wise Elder Doll

Solution:

  • Place the Bear Doll on the Candy Symbol.
  • Place the Wise Elder Doll on the Water / Waves Symbol.

After solving the puzzle, you’ll discover a trail of fish leading back to the Fish Cleaning Station. Be prepared for an ambush, as two Taken and a Brute Taken will attack Saga as you leave the dock. On the station, you’ll find a Coffee World Charm, which increases the quality and quantity of resources that spawn.

Coffee World Test Site

Location: With the water levels receded, return to Coffee World and go to Latte Lagoon to find a new Test Site on the dock.

Dolls Required

  • Trickster
  • Deer
  • Moose Dolls

Solution:

  • Place the Trickster Doll on the Jewelry Symbol.
  • Place the Moose Doll on the Water / Wave Symbol.
  • Place the Deer Doll on the Boat Symbol.

Upon solving the puzzle, a single boat will float toward the dock, carrying the Mr. Drippy Charm. Equipping this charm allows you to deal more damage when your health is low.

Ranger Cabin Test Site

Location: Found in the far northwest corner of the map, in the revealed Ranger Cabin after the flooding has receded. Check the backyard.

Dolls Required:

  • Maiden Doll
  • Bear Doll

Solution:

  • Place the Maiden Doll on the Tree Symbol.
  • Place the Bear Doll on the Heart Symbol.

Head upstairs to the bedroom where you found the Monster Doll. Here, you’ll discover an FBC Charm on the bed, enhancing your damage output when undetected.

Locked Lighthouse Trailer Park Test Site

Location: Located in the locked trailer in the Lighthouse Trailer Park. Return after acquiring the Boltcutters key item during Return 5.

Dolls Required:

  • Wise Elder Doll
  • Deer Doll

Solution:

  • Place the Wise Elder Doll on the Eye Symbol.
  • Place the Deer Doll on the Heart Symbol.

Upon solving this puzzle, you’ll encounter a Taken Cultist behind you. Eliminate the threat to find a peculiar new Doll and the Deerfest Charm, which increases the time before Darkness Shields regenerate on enemies.

Solving these Nursery Rhymes in Watery will not only unravel the mysteries hidden within the town but also provide you with valuable charms and enhancements that can aid you on your journey through the eerie world of Alan Wake 2.

Alan Wake 2: How to Solve All Nursery Rhyme Puzzles in Bright Falls

Bunker Woods Test Site

Location: Found north of the Break Room in Bunker Woods. From the save point, follow the road west until you can reach the top of the hill overlooking the shack.

Dolls Needed

  • Child Doll
  • Mother Doll

Solution:

  • Place the Mother Doll on the House Symbol
  • Place the Child Doll on the Trees Symbol.

After solving the puzzle, follow the path down the hill, following the black gunk and lost toys until you find the Lantern Charm. Beware of a Taken Wolf that appears and attacks.

Ranger Station Test Site

Location: Located in the Ranger Station in the south of Bunker Woods. This area is accessible only after completing the Valhalla Nursing Home Overlap and lowering the water level. Use the Screwdriver to break open the lock and gain entry.

Dolls Needed:

  • Child Doll
  • Monster Doll

Solution:

  • Place the Child Doll on the House Symbol
  • Place the Monster Doll on the Candy Symbol.

After solving the puzzle, look for black footprints at the front door. Follow them upstairs and onto the bed to find another Coffee Mug Charm.

South Bunker Woods Test Site

Location: South beach, east of the Ranger Station. You can collect it on your return trip through the area after the water levels are lowered.

Dolls Needed:

  • Child Doll
  • Monster Doll
  • Mother Doll

Solution:

  • Place the Mother Doll on the Boat Symbol.
  • Place the Child Doll on the Jewelry Symbol.
  • Place the Monster Doll on the Water / Waves Symbol.

A powerful Taken will appear on the beach nearby. There’s also a Valhalla Nursing Home Charm, which boosts the efficacy of Painkillers and Trauma Pads.

Billie’s Boat Yard Test Site

Location: Located right on the large dock of Billie’s Boat Yard, accessible after collecting the Bolt Cutters and lowering the water level in Bright Falls.

Dolls Needed

  • Monster Doll
  • Mother Doll

Solution:

  • Place the Monster Doll on the Boat Symbol
  • Place the Mother Doll on the Water / Waves Symbol.

Taken Cultist will spawn in the boatyard. Destroy them to obtain the Anchor Charm, which allows you to stun enemies after using Flashlight Boost.

Solving these final Nursery Rhyme puzzles in Bright Falls will not only deepen the story’s mystery but also grant you valuable charms and enhancements to face the impending challenges in the world of Alan Wake 2. Stay vigilant, keep your flashlight ready, and unravel the enigmas lurking in the shadows.