Destiny 2 Season 21 will bring about changes to the game’s exotic weapons

exotic weapons destiny 2 season 21

According to Destiny 2 developers, exotic weapons will undergo significant changes in Season 21, as well as some quality-of-life improvements.

Destiny 2 Season 21 will bring about changes to the game’s exotic weapons

Here are all of the upcoming changes to the game’s 17 exotic weapons

  • Eyes of Tomorrow
    • Killing 4 targets with a missile volley will refund one ammo.
  • Graviton Lance
    • Increased RPM from 257 to 300 (reduced burst delay by 20%, now matches Revision Zero’s Hakke Heavy Rounds rate of fire).
    • Rebalanced damage per shot.
      • Increased first shot damage from:
        • Body: 9.5 to 19.
        • Crit: 15.7 to 31.4.
      • Decreased second shot damage from:
        • Body: 35.6 to 25.6.
        • Crit: 58.7 to 42.3.
  • Jade Rabbit
    • Added buff text to show when Fate of All Fools increased body shot damage is active.
    • Quickly hitting 3 critical hits now refunds 3 shots instead of 1.

  • The Manticore
    • Increased the catalyst’s damage resistance from tier 3 to tier 4.
    • Increased movement speed during hang time.
    • Activating the catalyst perk (through an airborne kill or sustained damage following an airborne kill) now partially refills the magazine.
  • Lumina
    • Increased Noble Rounds cap from 5 to 6.
  • Heartshadow
    • Damage increase now activates quicker while invisible, after 0.25s instead of 1s.
    • Heartshadow now weakens upon dealing any damage while the damage increase is active.
  • Worldline Zero
    • The sprinting Heavy attack can now be chained into itself once.
      • Sword guard energy cost from each sprinting heavy attack reduced from 100% to 50%.
      • Increased damage from an individual sprinting heavy attack by 8.3%.
  • Sweet Business
    • Now fires explosive rounds every 20 shots (fewer shots while fully spun up).
  • Tommy’s Matchbook
    • Catalyst updated: While overheated, sustained fire scorches your target. Every 5 shots applies 14+7 (with the Embers of Ashes Fragment) scorch stacks.
  • No Time to Explain
    • Updated drone to work with anti-barrier (will break Barrier Champion shields and over penetrate combatant shields).
    • Updated drone to work with Feeding Frenzy (from the NTTE catalyst).
    • This also resolved an issue where the feedback for Feeding Frenzy would always play when the player spawned and then never again.
  • Legend of Acrius
    • Increased total ammo from 12 to 16.
    • Increased maximum projectile distance from 9m to 12m.

  • Skyburner’s Oath
    • Increased scorch stacks from 3 to 5 and 5 to 10 with the Embers of Ashes Fragment.
  • Salvation’s Grip
    • Reworked to have two firing modes. Charged shot creates a pattern of Stasis crystals (where the number of crystals is no longer dependent on charge time). Uncharged shot is a normal Grenade Launcher shot, which does more damage to Stasis crystals and frozen targets.
    • Added a new perk that reloads the magazine from reserves when you quickly shatter at least 3 crystals with the uncharged shot.
  • Bad Juju
    • Fixed an issue that was causing the weapon to recoil like an Auto Rifle, making it harder to control. The recoil pattern will now be similar to other Pulse Rifles.
  • Fighting Lion
    • Fixed an issue that was causing this weapon to do more damage than intended to red-bar combatants.
  •  Thunderlord
    • Fixed an issue resulting in hits against a Divinity bubble counting as two crits instead of one.
  •  Winterbite
    • The impact damage has been removed and redistributed to the detonation damage.
    • The self-damage scaling has been tuned to account for the increased damage of the detonation.

In addition to weapons, Bungie recently detailed the changes to Exotic Armor and subclass abilities. Simply put, when the next weekly reset arrives, expect a lot of changes to the loadouts you’ve been using for months.

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