How to Beat Drayton and Amary’s Elite Trial in Pokemon Scarlet & Violet The Indigo Disk

Amary's Elite Trial indigo disk

Here’s a strategic guide to help you ace Drayton and Amary’s Elite Trial in Pokémon Scarlet & Violet The Indigo Disk.

How to Beat Amary’s Elite Trial in Pokemon Scarlet & Violet The Indigo Disk

Breathe a sigh of relief, for this trial isn’t a nightmarish replay of Superman 64’s ring challenges. You’ll have 30 seconds to guide your trusty Koraidon or Miraidon through a series of rings, aiming for the finish line. But there’s a twist (a shocking one, in this case) that makes things much less stressful: every ring you pass grants you a generous +3 seconds bonus!

With the timer less of a threat, you can focus your efforts on mastering the aerial maneuvers. Remember, it’s all about smooth flying. Here are some key tips:

  • Center your Pokémon: Ensure your Koraidon or Miraidon is positioned well within the rings to avoid clipping edges and wasting precious seconds.
  • Experiment with Axis: Don’t be afraid to adjust the flight controls. If the default settings feel awkward, tweak the Axis options to find a configuration that suits your playing style.

How to Beat Drayton in Pokemon Scarlet & Violet The Indigo Disk

Unlike his Teranium-focused trial, Drayton’s Elite Four battle allows you to unleash your full Pokémon arsenal. Prepare for a double battle against six formidable opponents:

Flygon

  • Level: 78
  • Ability: Levitate- Immune to ground type moves
  • Item: Life Orb- Attacks are 1.3x power, but loses 10% of HP every turn.
  • Earthquake: Ground type, Physical, 150 power, hits all targets on the field.
  • Stone Edge: Rock type, Physical, 100 power, 80% accuracy, has a higher critical hit ratio.
  • Fire Punch: Fire type, Physical, 75 power, 10% chance to burn the target.
  • Breaking Swipe: Dragon type, Physical, 90 power, guaranteed to lower the opponent’s attack one stage, hits all targets on the field.
  • Weaknesses: Ice (4x), Dragon, Fairy (2x)
  • Resistances: Poison, Rock, Fire
  • Immunities: Ground, Electric

This speedy bug/ground type packs a punch with Life Orb and Fire Punch/Stone Edge. Don’t underestimate its out-of-the-box speed! An immediate ice move is tempting, but be wary of potential Stone Edge retaliation. Consider Pokémon with high defenses and strong ice attacks to take it down swiftly.

Dragonite

  • Level: 78
  • Ability: Multiscale- Damage from attacks is halved at full HP.
  • Item: Yache Berry- Weakens damage from an Ice attack.
  • Extreme Speed: Normal type, Physical, 80 power, priority move, meaning it will go first regardless of speed.
  • Thunder Punch: Electric type, Physical, 75 power, 10% chance to paralyze the target.
  • Ice Spinner: Ice type, Physical, 80 power, ends the effects of any active Terrain. Don’t ask me when Dragonite was allowed to learn this move.
  • Tailwind: The speed on the user’s side of the field is doubled for four turns.

This Dragonite is a cunning opponent, sporting a Yache Berry to ward off Ice attacks and Multiscale to further bolster its defenses. One-shotting it is a challenging feat, but fear not, trainers! Its lack of Same Type Attack Bonus moves means its damage potential is spread thin. While its Thunder Punch and Ice Spinner can disrupt your strategies, its Extreme Speed is reserved for weakened foes.

Sceptile

  • Level: 79
  • Ability: Unburden- Speed doubles if the Pokémon loses its item.
  • Item: Weakness Policy- Special Attack and Physical Attack double if hit by a supereffective move.
  • Leaf Storm: Grass type, Special, 195 power, 90% accuracy, lowers user’s Special Attack two stages.
  • Acrobatics: Flying type, Physical, 55 power (110 if itemless).
  • X-scissor: Bug type, Physical, 80 power.
  • Dragon Cheer: The user raises the Special Attack stat of allied Dragon types and increases the critical hit ratio for all types. This move is new to the DLC.
  • Weaknesses: Ice, Fire, Poison, Bug, Flying (2x)
  • Resistances: Ground, Water, Grass, Electric

Sceptile may not have its Mega form, but it’s still a force to be reckoned with. Its Weakness Policy combined with Unburden and Acrobatics sets a nasty trap. Don’t fall for it! Instead, wear it down with neutral moves or rely on Steel-type walls to completely shut it down.

Kingdra

  • Level: 79
  • Ability: Swift Swim- Speed doubles in rain.
  • Item: Expert Belt- Attacks are 1.2x power if supereffective.
  • Rain Dance: Starts Rain weather effect for five turns.
  • Hydro Pump: Water type, Special, 165 power, 80% accuracy.
  • Ice Beam: Ice type, Special, 90 power, 10% chance to freeze the target.
  • Hurricane: Flying type, Special, 110 power, 70% accuracy (100% in rain), 30% chance to confuse the target.
  • Weaknesses: Fairy, Dragon (2x)
  • Resistances: Fire, Steel, Water

Fairy-type moves are your best bet here. Alternatively, an Ice-type Pokemon packing Freeze-dry can obliterate Kingdra, exploiting its quadruple weakness to the move.

Haxorus

  • Level: 79
  • Ability: Mold Breaker- Moves ignore abilities (I.E. Levitate no longer protects you from Earthquake)
  • Item: Focus Sash- If at full HP, will be left with one HP instead of being KOed.
  • Breaking Swipe: Dragon type, Physical, 90 power, hits all targets, lowers opponents’ Attack one stage.
  • Dragon Dance: Raises user’s Attack and Speed one stage.
  • Earthquake: Ground type, Physical, 100 power, hits all targets.
  • Iron Head: Steel type, Physical, 80 power, 30% chance to make target flinch. (Target can’t move if it hasn’t gone already.)
  • Weaknesses: Ice, Fairy, Dragon (2x)
  • Resistances: Fire, Water, Grass, Electric

This Dragon-type brute demands immediate attention. Corviknight, with its steel-clad defenses, can weather Haxorus’s onslaught and wear it down with patient attacks. Alternatively, Azumarill’s Play Rough can turn Haxorus into a soggy mess, provided it survives the initial blow.

Archaludon

  • Level: 80
  • Ability: Stamina- Defense increases one stage for every attack it takes.
  • Item: Assault Vest- Special Defense is doubled, but can only use attack moves.
  • Electro Shot: Electric type, Special, 130 power; on turn one, the user raises its Special Defense. On the second, it attacks.
  • Dragon Pulse: Dragon type, Special, 128 power.
  • Flash Cannon: Steel type, Special, 80 power, 10% chance to lower targets’ Special Defense by one stage.
  • Dragon Cheer: The user raises the Special Attack stat of allied Dragon types and increases the critical hit ratio for all types.
  • Weaknesses: Ground, Fighting [Dragon, Fairy, Ice while terastallized]
  • Resistances: Water, Electric, Grass, Bug, Steel, Rock, Flying, Normal, Psychic [Water, Electric, Fire, Grass while terrasterialized]


Clodsire and Quagsire, masters of mud, shrug off Archaludon’s attempts to inflate itself with stat boosts. Volt Absorb Wattrel smartly attracts Electro Shock, then unleashes Hurricane or Air Slash to bring the giant bird down to earth. Toxic also works wonders, slowly draining its life force. Alternatively, pair a Lightning Rod Pokémon with Azumarill, absorbing Electro Shocks and letting Azumarill unleash Play Rough with impunity.

Remember, trainers, confidence and adaptability are key to conquering the Elite Trials in Pokemon Scarlet & Violet: The Indio Disk. With these tips and your trusty Pokémon by your side, you’ll be soaring towards victory in no time!

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