League of Legends Patch 14.10 Release Date, Item Changes, New Skins & More

The winds of change are howling through the Summoner’s Rift! League of Legends Patch 14.10 is on the horizon, promising a complete revamp to the game. Buckle up, champions, because everything from items to runes is about to get a major shakeup!

League of Legends Patch 14.10 Release Date and Downtime

Mark your calendars! Patch 14.10 hits the servers on Wednesday, May 15th. Here’s when to expect the update based on your region:

  • 3:00 PM CT (North America)
  • 5:00 AM GMT (EU West)
  • 3:00 AM CET (EU North East)
  • 8:00 AM KR (Korea)

Expect extended downtime as Riot implements these sweeping changes. Matchmaking will be disabled across all queues three hours before the update goes live.

Patch Notes Breakdown

Here’s a glimpse into the key changes you can expect in Patch 14.10:

Faerie Court Skin Line

  • Faerie Court Lux (1,350 RP)
  • Faerie Court Lillia (1,350 RP)
  • Faerie Court Soraka (1,350 RP)
  • Faerie Court Tristana (1,350 RP)
League of Legends Patch 14.10
Image via Riot Games

Champions

Cassiopeia

  • Magical Footwear is replaced with Triple Tonic (rune) and Cash Back (rune) as their rows were reshuffled.

Cho’Gath

  • E non-champion damage cap only applies to monsters. It does not apply to minions.
  • E monster damage cap increased from  60-140 to 200 all ranks.
    • With no R stacks, this is a buff against targets with health greater than 2000-4667. This caps at 6667 health.
    • The threshold decreases as damage from R stacks increases.

Corki

  • Base stats:
    • Health increased from 610 plus 103 to 640 plus 100.
    • Mana regeneration growth increased from 0.55 to 0.70.
    • Base attack damage decreased from 61 to 55.
    • Armor adjusted from 28 plus 4.7 to 30 plus 4.5.
    • Base attack speed increased from 0.638 to 0.644.
    • Attack speed ratio increased from 0.638 to 0.644.
    • Acquisition range increased from 500 to 550.
    • Attack windup percentage increased from 10 percent to 11.6 percent.
      • Base windup time increased from 0.15674 seconds (at five frames, the attack speed is 0.638) to 0.18 seconds (six frames, the attack speed is 0.644).
    • Attack animation cast frame increased from 4.2 to 5.5.
        • This only influences how quickly the animation plays, not how fast the attack fires.
        • Combined with the above change to base windup time, his attack should be slightly slower, but his animations shouldn’t feel slower.
  • Passive:
    • Package has been removed.
    • Removed: This no longer converts 80 percent of the attack into magic damage.
    • Passive now deals 15 percent of the attack as additional true damage. This applies to critical strikes and spellblade procs.
  • Q:
    • Missile speed increased from 1000 to 1100.
    • Missile minimum travel time is reduced from 0.25 seconds to 0.227 seconds.
    • Cooldown reduced from eight seconds across all ranks to 9-7 seconds.
    • Mana cost reduced from 60-100 to 60-80.
    • Damage:
        • Base damage was reduced from 75-255 to 70-230.
        • Base attack damage scaling increased from 70 percent to 120 percent.
        • Ability power scaling increased from 50 percent to 70 percent.
    • Animation cast frame decreased from 10 to eight.
      • This only influences the animation speed, not cast time.
  • W:
    • Tick rate increased from 0.25 seconds to 0.5 seconds. The total damage over 2.5 seconds remains unchanged.
    • New: W now has a minimum range of 300. The maximum range remains unchanged at 600.
    • Mana cost increased from 80 across all ranks to 80-100.
  • E:
    • Cooldown duration decreased from 16 seconds to 12 seconds.
    • Mana cost increased from 50 across all ranks to 50-70.
    • Damage type has been adjusted from 50 percent physical and 50 percent magic damage to 100 percent physical damage. So, there is no more magic damage from E.
    • Total damage over four seconds has been reduced from 120-320 plus 240 percent base attack damage to 100-300 plus 200 percent base attack damage.
    • Resists shred has been increased from up to 8-20 after eight ticks to up to 12-24 after four ticks.
      • This spell still shreds armor and magic resistance despite no longer dealing magic damage.
  • R:
    • Damage type adjusted from magic damage to physical damage.
    • Mana cost increased from 20 to 35.
    • Maximum ammo reduced from seven to four.
    • Ammo granted when first ranked increased from one to two.
    • Ammo recharge time increased from scaling between 12-10 seconds to 20 seconds over all ranks.
    • Basic attacks against champions now refunds 2-4 seconds of ammo recharge time at 0-100 percent critical strike chance.
      • This refund is on-hit and not on-attack, meaning there’s a delay between your attack and the refund. It can also be denied by dodge or miss.
    • Damage:
      • Base damage scaling increased from 80-150  to 80 / 180 / 280.
      • Attack damage scaling has been adjusted from 25 percent/ 50 percent / 75 percent total to 70 percent bonus attack damage over all ranks.
      • Removed: Ability power scaling.

Jax

  • R range indicator radius decreased from 450 to 375. This now matches the effect, which remains unchanged.

K’Sante

  • Health growth increased from 115 to 120.
  • Health per five growth increased from 0.85 to one.
  • E base shield increased from 50-210 to 50-250.

Nocturne

  • Q range indicator halfwidth increased from 60 to 120.
    • The Q missile itself is unchanged at 60 halfwidth.

Sett

  • New: E now deals 100 bonus damage to monsters.

Skarner

  • Q third hit/missile monster damage cap decreased from  150-450 to 150-350, damage self base health scaling decreased from five percent to four percent, turret damage increased from x0.5 to x1.0, cost reduced from 30-50 to 30.
  • E damage total health scaling reduced from 10 percent to eight percent.
  • R cast time decreased from 0.75 seconds to 0.65 seconds.

Tryndamere

  • Passive critical strike chance at 100 Fury increased from 40 percent to 50 percent.

Viego

  • Q mark healing from minions increased from 10 percent to 50 percent.

Yasuo

  • Passive critical strike chance multiplier was reduced from x2.5 to x2.0, excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.

Yone

  • Passive critical strike chance multiplier reduced from x2.5 to x2.0, excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.

Items

Boots

  • Boots of Swiftness
    • Innate speed reduced from 60 to 45.
    • Slow resist of 25 percent removed.
    • Attacks will now grant either plus 30 (melee) or plys 20 (ranged) speed for two seconds.
  • Mercury’s Treads
    • Cost reduced from 1100g to 1000g.
    • Magic resist increased from 25 to 30.
    • Tenacity decreased from 30 percent to 20 percent.
  • Plated Steelcaps
    • Cost decreased from 1100g to 1000g.
    • Armor increased from 20 to 25.
    • Block percentage reduced from 12 percent to eight percent.
  • (New) Symbiotic Soles
    • Recipe: Boots plus 600g. This new item will cost 900g in total to craft.
    • Movement speed base stat will be 35.
    • Passive: you will get an empowered Recall.
    • Quest: Once you’ve traveled 150000 units of distance, you can upgrade to Synchronized Souls.
  • (New) Synchronized Souls
    • Movement speed base stat of 45.
    • Passive: Your Recall is now empowered
    • Passive: You will gain plus 45 movement speed when out of combat.
  • (Adjusted) Zephyr
    • New recipe: Berserker’s Greaves plus 2000g. This will cost 3100g in total to build.
    • You must be level 15 to purchase.
    • Plus 20 percent slow resistance.
    • Movement speed adjusted from 10 percent to 45 flat.
    • Tenacity has been removed.
    • Attack damage has been removed.
    • Attack speed increased from 40 percent to 45 percent.
    • New passive: Like the Wind: You gain five percent movement speed on-hit for six seconds. This can stack up to 15 percent movement speed (three stacks).

Basic Items

  • Dagger
    • Attack speed was reduced from 12 percent to 10 percent.

‌Epic Items

  • Bami’s Cinder
    • New recipe: Ruby Crystal, Glowing Mote, plus 250g. In total, this new recipe will cost 900g to build.
    • New: Now grants plus five ability haste.
    • Health was reduced from 300 to 200.
  • (New) Fated Ashes
    • Recipe: Amplifying Tome plus 500g. The total build cost is 900g.
    • Ability power base stat of 40.
    • Passive: Inflame: Your ability damage will burn enemies for a second magic damage per second for three seconds. This increases by 20 per second to monsters.
  • Hearthbound Axe
    • New recipe: Long Sword, Dagger, Long Sword, plus 300g. The total build cost for this new recipe is 1300g.
    • Attack damage increased from 15 to 20.
    • Attack speed decreased from 25 percent to 20 percent.
  • Noonquiver
    • New recipe: Long Sword, Cloak of Agility, plus 450g. The new cost for this item is 1400g.
    • New: You will now get a plus 20 percent critical strike chance.
    • Attack damage was reduced from 30 to 25.
    • Attack speed has been removed.
  • Recurve Bow
    • Damage type has been adjusted from magic damage to physical damage.
  • (New) Scout’s Slingshot
    • Recipe: Dagger plus 600g. The total cost to build this new item is 900g.
    • Attack speed is now 20 percent.
    • Passive: Bullseye: When you damage a champion, you’ll deal 40 magic damage. This has a 40-second cooldown and it’s reduced by one second on attack.
  • Steel Sigil
    • The recipe has been re-ordered to be symmetrical. Nothing has been added or removed from this recipe.
  • Verdant Barrier
    • Cost decreased from 1700g to 1600.
  • Zeal
    • Critical strike chance has been increased from 15 percent to 20 percent.

‌Crit Legendary Items

  • Bloodthirster
    • New recipe: BF Sword, Pickaxe, and Vampire Scepter plus 325g. This item will now cost 3400g.
    • You will no longer get additional attack damage when you’re above 70 percent health.
    • Excess lifesteal healing will be converted into an overshield of up to 50-400. This shield will decay after you’ve been out of combat for 25 seconds.
    • Critical strike chance has been removed.
    • Attack damage has been increased from 55 to 80.
  • Collector
    • New recipe: BF Sword, Serrated Dirk, Cloak of Agility, plus 300g. This item will now cost 3200g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 55 to 60.
    • Lethality decreased from 16 to 15.
  • Essence Reaver
    • New recipe: BF Sword, Caulfield’s Warhammer, Cloak of Agility, plus 200g. This item will now cost 3200g.
    • This is no longer a Spellblade item.
    • New passive: Basic attacks will refund 15  plus 10 percent basic attack damage mana on-hit.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Ability haste has increased from 20 to 25.
    • Attack damage increased from 60 to 65.
  • Immortal Shieldbow
    • New recipe: Pickaxe, Noonquiver, plus 725g. Building this item will now cost 3000g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 50 to 55.
    • Lifesteal has been removed.
  • Infinity Edge
    • Cost increased from 3300g to 3400g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 65 to 80.
  • Kraken Slayer
    • New recipe: Rectrix, Hearthbound Axe, Recurve Bow, plus 200g. This item will now cost 3100g.
    • Critical strike chance has been removed.
    • New: You will now get a plus seven percent movement speed.
    • Attack damage has been increased from 40 to 50.
    • Attack speed has been increased from 35 percent to 40 percent.
      • Ornn item: The attack speed has been increased from 45 percent to 55 percent.
    • Passive damage has been increased from up to x 2.0 on the third repeat trigger to up to x1.5 based on the target’s missing health.
  • Lord Dominik’s Regards
    • Armor penetration increased from 35 percent to 40 percent.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 40 to 45.
    • Removed: You will no longer deal increased damage based on the target’s maximum health.
  • Mercurial Scimitar
    • New recipe: Quicksilver Sash, Pickaxe, Vampiric Scepter, plus 225g. Building this item will now cost 3300g.
    • Critical strike chance has now been removed.
    • New: You will now get a plus 10 percent lifesteal.
  • Mortal Reminder
    • Critical strike chance has been increased from 20 percent to 25 percent.
  • (Adjusted) Navori Flickerblade
    • Previously called Navori Quickblades
    • New recipe: Dagger, Zeal, Dagger, plus 900g. This will now cost 2600g to build.
    • Critical strike chance has been increased from 20 percent to 25 percent
    • Removed: Your champion will no longer get increased damage based on your critical strike chance.
    • Cooldown refund has increased from percent to 15 percent.
    • Ability haste has been removed.
    • Ability damage has been removed.
    • New: You will now get seven percent movement speed and 40 percent attack speed.
    • Ornn’s “Flicker” upgrade will receive these changes but is not currently accessible.
  • Phantom Dancer
    • New recipe: Dagger, Zeal, Dagger, plus 900g. This item will now cost 2600g.
    • Movement speed has been increased from 10 percent to 12 percent.
    • Critical strike chance has been increased from 20 percent to 25 percent.
    • Attack damage has been removed.
    • Attack speed has been increased from 30 percent to 60 percent.
    • Removed: You can’t get increased attack speed on attack.
  • Rapid Firecannon
    • New recipe: Zeal, Scout’s Slingshot, plus 600g. Building this item will now cost 2600g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage has been removed.
    • Attack speed increased from 20 percent to 35 percent.
  • Runaan’s Hurricane
    • New recipe: Zeal, Scout’s Slingshot, plus 600g. This item now costs 2600g.
    • Removed: This item no longer applies 30 on-hit magic damage.
    • Bolt’s total attack damage scaling has been increased from 40 percent to 55 percent.
    • Critical strike chance has been increased from 20 percent to 25 percent.
  • Statikk Shiv
    • New recipe: Scout’s Slingshot, Hearthbound Axe, plus 700g. This item now costs 2900g.
    • Critical strike chance has now been removed.
    • Attack speed has been increased from 30 percent to 40 percent
    • New passives:
      • Electrospark: Killing non-champions causes chain lightning that deals 90 magic damage. This can hit up to six additional enemies. There is a three-second cooldown and a 500-bounce range.
      • Electroshock: Takedowns on champions will deal x3.0 damage and have no cooldown, no bounce cap (but it’s limited to 186 bounces), and a 650 bounce range.
  • (New) Yun Tal Wildarrows
    • Recipe: Pickaxe, Noonquiver, plus 925g. The total cost for this item is 3200g.
    • Critical strike chance of 25 percent
    • Attack damage of 65
    • Passive: Serrated Edge: Critical strikes deal 35 percent total attack damage as additional physical damage over two seconds. This can stack.

‌Fighter/On-Hit Legendary items

  • Black Cleaver
    • Shred per stack has increased from five percent to six percent. This can have a maximum of five stacks.
  • Blade of the Ruined King
    • On-hit damage:
      • Ranged on-hit damage has decreased from nine percent to six percent.
      • Melee on-hit damage has been decreased from 12 percent to nine percent.
      • Monster cap on on-hit damage has been increased from 60 to 100.
    • Attack damage increased from 40 to 55.
    • Attack speed increased from 25 percent to 30 percent.
    • Lifesteal increased from eight percent to 10 percent.
    • Passive slow triggers from the first attack to the third attack.
  • (New) Overlord’s Bloodmail
    • Recipe: Tunneler, Tunneler, plus 1000g. This item costs 3300g.
    • Health base stat of 500.
    • Attack damage base stat of 40.
    • Passive: Tyranny: You gain two percent base health as attack damage.
    • Passive: Retribution: You gain up to 10 percent increased attack damage based on your missing health. This is maxed at 70 percent of your missing health.
  • Ravenous Hydra
    • Cast range has increased from 325 to 350
  • Terminus
    • New recipe: Hearthbound Axe, Recurve Bow, plus 1000g. This item will now cost 3000g.
    • Attack damage decreased from 40 to 35.
    • Attack speed increased from 30 percent to 35 percent.

‌Tank Legendary Items

  • Abyssal Mask
    • Cost decreased from 2400g to 2300g.
    • Radius increased from 550 to 600.
    • Magic resist shred adjusted from five plus 1.2 percent base health flat shred to 20 percent percent shred. There’s no longer any scaling.
    • Innate magic resist decreased from 60 to 50.
    • Magic resist per shredded enemy increased from nine to 10.
  • Hollow Radiance
    • New: plus 10 ability haste.
    • Health decreased from 600 to 450.
  • Knight’s Vow
    • New recipe: Kindlegem, Chain Vest, Rejuvenation Bead, plus 300g. This will now cost 2200g.
    • Armor decreased from 45 to 40.
    • New: Plus 100 percent health regeneration.
    • Damage redirection increased from 10 percent to 12 percent. The redirect will no longer double if the linked ally’s health is below 30 percent.
  • Randuin’s Omen
    • Removed: You will no longer inherit the Rock Solid passive from Warden’s Mail.
    • Active slow increased from 55 percent to 70 percent.
    • Active cooldown increased from 60 seconds to 90 seconds.
    • Base health was reduced from 400 to 350.
    • Armor increased from 55 to 75.
  • Sunfire Aegis
    • New: Plus 10 ability haste.
    • Health was reduced from 500 to 350.
  • Unending Despair
    • Cooldown was reduced from seven seconds to five seconds.
  • Warmog’s Armor
    • Health increased from 750 to 1000.
    • Innate health regeneration decreased from 200 percent to 100 percent.
  • Winter’s Approach
    • New recipe: Tear, Giant’s Belt, Kindlegem, plus 300g. This item will now cost 2400g.
    • Health increased from 400 to 550.
    • Health from mana scaling has been adjusted from eight percent total mana to 15 percent bonus mana.
    • These changes also apply to Fimbulwinter.
  • Zeke’s Convergence
    • New recipe: Kindlegem, Cloth Armor, Null-Magic Mantle, plus 650g. This item will now cost 2200g.
    • Ability haste decreased from 20 to 10.
    • Health increased from 200 to 300.
    • Armor has been reduced from 30 to 25.
    • New: Plus 25 magic resist.
    • Removed: Mana.

‌Mage Legendary Items

  • (New) Blackfire Torch
    • Recipe: Lost Chapter, Fated Ashes, plus 700g. This costs 2800g to build.
    • Ability haste of 25.
    • Ability power of 90.
    • Mana base of 600.
    • Passive: Baleful Blaze: Ability damage burns an enemy for 20 plus four percent of your ability power magic damage per second for three seconds. This increases by 20 per second against monsters.
    • Passive: Blackfire: For every champion and epic or large monster affected by Baleful Blaze, you will gain four percent ability power.
  • Liandry’s Torment
    • New recipe: Haunting Guise, Fated Ashes, plus 800g. This will now cost 3000g.
  • Luden’s Companion
    • Cooldown has been adjusted from three seconds per charge to 12 seconds to gain all charges.
    • Base damage increased from 45 to 60.
    • Repeat hit damage increased from x0.35 to x0.5.

‌Assassin Legendary Items

  • Voltaic Cyclosword
    • New recipe: Brutalizer, Long Sword, Long Sword, plus 863g. The total cost for this item is now 2900g.

‌Support Legendary Items

  • Dawncore
    • New recipe: Bandleglass Mirror, Forbidden Idol, Forbidden Idol, plus 250g. This now costs 2700g.
    • Removed: Summoner haste.
    • Removed: Ability haste. This has also been removed from Ornn’s item.
    • Mana regeneration decreased from 150 percent to 100 percent.
      • Ornn item mana regeneration increased from 225 percent to 250 percent.
    • Innate ability power increased from 40 to 60.
      • Ornn item ability power increased from 60 to 70.
    • Passive ability power per 100 percent mana regeneration increased from five to 10.
    • New: Plus 16 innate heal and shield power.
    • Passive heal and shield power per 100 percent mana regeneration decreased from three percent to two percent.
  • Echoes of Helia
    • Maximum shards decreased from three to two.
    • Healing per shard is now 75 (max shards of 150).
    • Damage per shard increased from 45 to 60. Maximum shards decreased from 135 to 120.
  • Shurelya’s Battlesong
    • Innate movement speed decreased from eight percent to five percent.
      • Ornn item movement speed decreased from 10 percent to seven percent.
    • Ability power decreased from 55 to 50.
      • Ornn item ability power decreased from 70 to 65.

Runes

New

  • Absorb Life
    • Precision tree, row one (replaces Overheal).
    • Killing a target grants you a burst of health.
  • Cash Back
    • Inspiration tree, first row.
    • Gain six percent of gold spent back when you purchase a Legendary item.
  • Jack of All Trades
    • Inspiration tree, third row.
    • For each differing stat gained from items, gain a Jack stack. Each Jack stack gives one Ability Haste, with bonus Adaptive Force granted at five and 10 Jack stacks.
  • Legend: Haste
    • Precision tree, row two (replaces Legend: Tenacity).
    • Gain 1.5 Ability Haste per Legend stack, stacks up to 10.
    • Legend stacks can be earned per champion takedown, epic monster takedown, large monster kill, or minion kill.

Adjusted

  • Cut Down
    • New effect: Deal eight percent more damage to targets that have more than 60 percent max HP.
  • First Strike
    • Bonus damage increased from seven to eight percent.
    • Base gold of hit increased by 10.
    • Gold from damage dealt reduced from 100/70 to 50/35 percent (melee/ranged).
  • Fleet Footwork
    • Base heal amount reduced from 10-130 to 8-110.
    • Duration of speed boost increased from one to 1.25 seconds.
  • Font of Life
    • Immobilizing enemies now heals the user and lowest-health ally for 10-50 HP.
      • Amount reduced by 30 percent for ranged champions.
  • Hail of Blades
    • Ranged attack speed reduced to 80 percent of bonus for ranged champions.
  • Relentless Hunter
    • No longer grants five movement speed at zero stacks.
  • Sudden Impact
    • Cooldown increased from four to 10 seconds.
    • Impact now deals 20-80 bonus True damage within five seconds after dashing or leaving stealth.
  • Time Warp Tonic
    • Moves to Inspiration tree, row two.
    • No longer works on Biscuits or mana items.
    • No longer grants two percent movement speed.
    • Immediate consumption bonus increased from 30 to 40 percent.
    • No longer reduces lingering heal effects.
  • Triple Tonic
    • Moves to Inspiration tree, row two.
  • Press the Attack
    • Base damage reduced from 40-180 to 40-160.
    • Cooldown adjusted from six seconds after trigger to five seconds out of combat.
    • Duration changed from six to five seconds.

Removed

  • Future’s Market
  • Ingenious Hunter
  • Legend: Tenacity
  • Minion Dematerializer
  • Overheal
  • Predator

Systems

Bounties

  • Death streak penalty increased from 0.2 to 0.25.

Minion experience splits

  • Solo: 95 percent base experience.
  • Group split evenly increased from 116 to 124 percent base exp.
  • Fixed: Bug for a while where an index out-of-bounds check goes wrong, resulting in five recipients triggering a fallback behavior and actually splitting by 20 percent instead of the intended 23.2 percent each.

Summoner Spells

  • Barrier
    • Shield increased from 105-411 linear for two seconds to 120-480 linear for 2.5 seconds.
  • Cleanse
    • Lingering tenacity increased from 65 percent for three seconds to 75 percent for three seconds.
    • Cooldown duration increased from 210 seconds to 240 seconds.
  • Exhaust
    • Slow increased from 30 percent to 40 percent.
    • Cooldown duration increased from 210 seconds to 240 seconds.
  • Ghost
    • Duration decreased from 15 seconds to 10 seconds.
    • Cooldown duration increased from  210 seconds to 240 seconds.
  • Heal
    • Ally heal range increased from 835 to 900.

Be sure to check out the official patch notes on May 15th for a comprehensive breakdown of all the changes. With a complete meta overhaul on the horizon, it’s time to start strategizing and get ready to dominate the new League of Legends landscape!