Overwatch 2 season 2 update patch notes : Bug fixes & Hero balance changes

Overwatch 2 season 2 update patch notes : Bug fixes & Hero balance changes

Overwatch 2 Season 2 release date

Overwatch 2 Season 2 officially kicked off on December 6, which is also the end of the game’s first season. Each season will run for nine weeks, so Overwatch 2 Season 2 is expected to end on February 7, 2023, marking the switch to Season 3 at that time.

Overwatch 2 season 2 update patch notes details :

General game updates

Control maps

  • Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of overtime even if they were not present.

Heroes and cosmetics

  • Hero Challenges added for Junker Queen, Sojourn, and Kiriko
  • More than 70 player icons added as Challenge rewards
  • Hero purchase tab added to the in-game shop


  • Rewards for name cards added based on end-of-season rank, can only be used in the following season
  • Heroes not eligible to be played in Competitive will appear with a lock in the Hero Gallery
  • Changes to matchmaking to improved match quality
  • Minor polish improvements to the competitive play UI flow
  • Ramattra unavailable to be picked in Competitive for two weeks

Bug fixes


  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  •  Fixed a bug that caused some players to lose competitive challenge progress
  •  Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them
  •  Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a “Save”
  •  Resolved an issue with purchases not immediately showing up after purchase
  •  Resolved an issue where several products couldn’t be unlocked from the Hero Gallery

Hero balance changes



  • Addition of Ramattra as a playable hero, unlockable at level 45 of the free battle pass or immediately upon purchasing the premium track

Junker Queen

  • Torso and head hit volume size increased by 12 percent
  • Rampage
    • Wound duration reduced from five to 4.5 seconds
    • Cost reduced by 10 percent
  • Commanding Shout
    • Cooldown reduced from 15 to 14 seconds
  • “Adrenaline” Passive
    • Healing multiplier increased from 1x to 1.25x damage dealt by wounds


  • Rocket Punch
    • Impact damage range increased from 15-30 to 25-50 damage
    • Wall slam damage range decreased from 20-40 to 10-30 damage
    • Empowered Rocket Punch wall slam duration range reduced from 0.5-1 to 0.25-0.75 seconds
      • Non-Empowered Rocket Punch stuns for 0.25 seconds on wall slam
    • Minimum time to cancel now set to 0.12 seconds from 0.25 seconds
    • Cooldown reduced from four to three seconds
  • Power Block
    • Cooldown reduced from eight to seven seconds
    • Duration increased from two to 2.5 seconds
    • Minimum damage mitigated needed to empower Rocket Punch now 80 damage (down from 90)
  • Meteor Strike
    • Empowers Rocket Punch on landing
    • Enemy slow duration increased from two to three seconds
  • “The Best Defense…” Passive
    • Maximum temporary health increased from 150 to 200 health
    • Temporary health gained per target attacked with abilities increased from 30 to 40 health


Damage Passive

  • No longer provides movement speed bonus
  • Reload speed bonus increased from 25 to 35 percent


  • Configuration Artillery
    • Delay before projectiles drop reduced from one to 0.6 seconds
    • Explosion damage reduced from 300 to 250
    • No longer damages self
    • Minimum delay before firing consecutive projectiles reduced by 20 percent
  • Reconfigure
    • Cooldown reduced from 12 to 10 seconds


  • Railgun
    • Energy delay before draining reduced from eight to five seconds
    • Secondary fire damage falloff starts at 40 meters (from 70)
    • Secondary fire critical damage multiplier reduced from two to 1.5
    • Secondary fire damage now scales with energy from 30-130 damage
    • Primary fire damage per projectile increased from nine to ten
    • Overclock energy charge rate increased to 20 percent


  • Photon Projector
    • Beam charge rate and decay rate increased by 20 percent
    • Primary fire ammo consumption rate increased from seven to ten per second
    • Primary fire once more gains ammo from damaging barriers


  • Pulse Pistols
    • Damage increased from five to six



  • Sleep Dart
    • Cooldown reduced from 15 to 14 seconds


  • Arm hit volumes width decreased by 15 percent
  • Added an auto-wall climb hero option
  • Kitsune Rush
    • Ultimate cost increased by 10 percent
    • Movement speed bonus decreased from 50 to 30 percent
    • Cooldown rate reduced from three-times to two-times faster
  • Protection Suzu
    • Cast time reduced from 0.15 to 0.1 second
  • Swift Step
    • Ability input can now be held to activate
  • Kunai
    • Ammo increased from 12 to 15


  • Weapon swap time reduced from 0.5 to 0.35 seconds
  • Caduceus Blaster
    • Ammo increased from 20 to 25

Map pools


  • New Queen Street (Morning)
  • Colosseo (Evening)
  • Esperança (Morning)


  • Blizzard World (Overcast)
  • Eichenwalde (Evening)
  • King’s Row (Evening)
  • Midtown (Morning)
  • Paraíso (Morning)


  • Dorado (Evening)
  • Junkertown (Morning)
  • Circuit Royal (Night)
  • Rialto (Morning)
  • Route 66 (Night)
  • Shambali Monastery (Night)


  • Busan (Night)
  • Ilios (Evening)
  • Lijiang Tower (Dawn)
  • Nepal (Evening)
  • Oasis (Morning)