WoW Classic Season of Discovery: All Runes and How to Get Them (Mage, Hunter, Paladin & Priest)

Runes are a game-changing addition in WoW Classic’s Season of Discovery, offering unique abilities and effects found throughout Azeroth. Let’s explore the available runes for Mages, Hunters, and Paladins, along with how to acquire them.

WoW Classic Season of Discovery Runes

Mage

Rune Name Effect Phase
Burnout Increases spell critical strike chance by 15%, increases non-periodic critical strike mana cost 1
Enlightenment Increases damage by 10% when above 70% mana, maintains 10% mana regen while casting below 30% 1
Fingers of Frost Chill effects have 15% chance to grant Fingers of Frost, next 2 spells treated as if target is Frozen 1
Regeneration Heals target and applies Temporal Beacon 1
Arcane Blast Blasts target with Arcane damage, increases damage/healing of other Arcane spells by 15% per cast 1
Ice Lance Deals Frost damage, triple damage against Frozen targets 1
Living Bomb Turns target into a Living Bomb, dealing Fire damage over time and exploding afterward 1
Rewind Time Heals target for damage taken in the last 5 seconds with Temporal Beacon 1
Arcane Surge Unleashes remaining mana in a surge of Arcane damage, increases normal mana regen afterward 1
Icy Veins Increases spellcasting speed by 20% and reduces pushback 1
Living Flame Summons a spellfire flame dealing Spellfire damage to nearby enemies 1
Mass Regeneration Heals all party members over time and applies Temporal Beacon to each 1
Frostfire Bolt Deals Frostfire damage and slows movement speed 2
Hot Streak Instantly casts Pyroblast after 2 non-periodic Critical Hits with specified spells 2
Missile Barrage Reduces channel duration and mana cost of next Arcane Missiles 2
Spellfrost Bolt Deals Spellfrost damage and slows movement speed 2
Brain Freeze Frost spells have a chance to make your next specified spell instant cast and cost no mana 2
Chronostatic Preservation Heals a friendly target for a substantial amount of HP, can store effect for 15 seconds 2
Spell Power Increases critical damage bonus of all spells by 50% 2

Hunter

Similar to Mages, Hunters have access to 18 runes spread across the two phases, allowing them to further refine their hunting prowess.

Rune Name Effect Phase
Cobra Strikes Critical hits with Shot abilities cause pet’s next 2 special attacks to crit 1
Heart of the Lion Increases total stats by 10% for all nearby allies, and by an additional 10% for the Hunter 1
Lone Wolf Increases attack damage by 30% while you have no active pet 1
Master Marksman Increases critical strike chance by 5% and reduces Mana cost of Shot abilities by 25% 1
Beast Mastery Increases pet’s damage, health, and Focus regeneration. Pet’s Growl now Taunts the target 1
Carve Sweeping attack that deals 50% weapon damage to enemies in front of you 1
Chimera Shot Deals 100% weapon damage, refreshing the current Sting and triggering an effect based on the Sting 1
Explosive Shot Fires an explosive charge dealing Fire damage to enemies within 8 yards, with additional damage every second for 2 seconds 1
Flanking Strike You and your pet deal 100% melee damage. Mongoose Bite and Raptor Strike deal 10% increased damage for 10 seconds (stacking). Raptor Strike has a 20% chance to reset Flanking Strike cooldown 1
Kill Command Increases pet’s Claw and Bite damage by 60% for 30 seconds, reducing the damage bonus with each attack 1
Serpent Spread Targets hit by Multi-Shot are also afflicted by Serpent Sting for 6 seconds 1
Sniper Training Shot abilities gain 10% increased critical strike chance while you haven’t moved for the last 6 seconds 1
Expose Weakness Melee and ranged criticals increase attack power by 40% of your current Agility for 7 seconds 2
Melee Specialist Reduces Raptor Strike cooldown to 3 seconds (instant), removes Mongoose Bite cooldown, and gives Raptor Strike a 30% chance to not trigger its cooldown 2
Steady Shot Deals 60% ranged weapon damage 2
Dual Wield Specialization Increases offhand weapon damage by 50%, allows Raptor Strike to use both weapons, and increases Raptor Strike damage when dual-wielding the same weapon type 2
Invigoration Regenerate 5% of your maximum mana when your pet critically hits with a special ability 2
Trap Launcher Allows placing Traps at any location within 35 yards, even in combat. Fire and Frost traps have separate cooldowns now

Paladin

Just like the other classes, Paladins benefit from 19 runes introduced in the first two phases, empowering them to embrace the Light in new ways.

Rune Effect Phase
Aegis Increases block value by 30% and grants a 10% chance for damaging melee and ranged attacks to increase block chance by 30%. 1
Divine Storm Deals 110% weapon damage to up to 4 enemies, healing up to 3 party/raid members for 25% of damage dealt. 1
Horn of Lordaeron Increases party/raid members’ Strength and Agility by 6 within 30 yards for 2 minutes (exclusive with Blessing of Might). 1
Seal of Martyrdom Fills you with holy spirit for 30 seconds, causing melee attacks to deal 40% weapon damage. Party/raid members gain mana equal to 20% of damage you take. 1
Beacon of Light Makes a target a Beacon, healing them for 100% of any healing you cast on others. Lasts 1 minute. 1
Crusader Strike Deals 75% weapon damage and regenerates 5% of your maximum mana. 1
Hand of Reckoning Taunts a target and increases threat bonus from Righteous Fury to 80%. Reduces damage below 35% health by 20% while Righteous Fury is active. 1
Avenger’s Shield Throws a holy shield, damaging, dazing, and jumping to nearby enemies (affects 3 targets). Lasts 10 seconds. 1
Divine Sacrifice Redirects 30% of party/raid damage to you for 10 seconds. Damage below 20% health grants 10% increased damage/healing for 10 seconds. 1
Enlightened Judgements Increases Judgement range by 30 yards and spell hit chance by 17%. 2
Infusion of Light Increases Holy Shock damage by 20%. Damaging critical strikes with Holy Shock reset cooldowns on Holy Shock and Exorcism and refund Holy Shock cost. 2
Guarded by the Light Gain 5% of maximum mana per 3 seconds for 15 seconds when hitting a target. Reduces healing from Flash of Light, Holy Light, and Holy Shock by 50% during regeneration. 2
Sacred Shield Target gains a shield absorbing damage and increases your Flash of Light critical chance by 50%. Flash of Light heals targets with Sacred Shield for an additional 100% over 12 seconds. Lasts 30 seconds. 2

Priest

Rune Effect Phase
Serendipity Flash Heal reduces cast time of next Lesser/Heal/Greater Heal/PoH by 20% (stacks 3x, 20 sec) 1
Strength of Soul Lesser/Heal/Greater Heal/Flash Heal reduce Weakened Soul duration (4 sec). PW:Shield grants Rage from absorbed damage, triggers Righteous Fury. 1
Twisted Faith Mind Flay/Mind Blast deal 50% more damage to targets with Shadow Word:Pain. 1
Void Plague Inflicts disease dealing 754 Shadow damage over 18 sec. 1
Circle of Healing Heals party members within 40 yards for 432-479 Holy. 1
Mind Sear Causes shadow explosion dealing 68-76 Shadow damage every 1 sec for 5 sec (10 yd radius). 1
Penance Launches holy light volley, dealing 125 Holy damage (enemy) or 283 healing (ally) every 1 sec for 2 sec. 1
Shadow Word: Death Inflicts 312-362 Shadow damage. If target isn’t killed, caster takes 50% of inflicted damage. 1
Homunculi Creates 3 miniature attackers that reduce target’s attack speed, power, and armor. 1
Power Word: Barrier Creates a holy barrier for party members, reducing damage taken by 25% and preventing spellcasting delay for 10 sec. 1
Prayer of Mending Heals target when damaged/healed, then jumps to nearby party/raid member (up to 5 times, 30 sec duration). 1
Shared Pain Shadow Word:Pain affects up to 2 additional nearby targets. 1
Empowered Renew Renew heals one extra time and gains 15% increased benefit per bonus healing effect. Can be active on targets with another Priest’s Renew. 2
Mind Spike Deals 119-138 Shadowfrost damage and increases Mind Blast critical strike chance by 30% (stacks 3x). 2
Dispersion Disperses into Shadow energy, reducing damage taken by 90%. Regenerates 6% mana every 1 sec for 6 sec. Castable while stunned/feared/silenced, removes snares/movement impairments, grants immunity while dispersed. 2
Pain Suppression Reduces all damage taken by a friendly target by 40% and increases Dispel resistance by 65% for 8 sec. 2
Spirit of the Redeemer Become Spirit of Redemption for 10 sec. Cast any healing spell for free (cannot move/attack/be attacked/targeted). Requires Spirit of Redemption talent.

How to Get Runes?

To acquire these coveted runes, players must embark on various quests and objectives throughout Azeroth. These may involve defeating foes, interacting with special characters, or collecting specific items.

Runes Season of Discovery
Image via Blizzard Entertainment

As WoW Classic Season of Discovery progresses, expect new runes and challenges to emerge, keeping your journey through Azeroth fresh and exciting. So, gear up, adventurers, and prepare to unlock the true potential of your class with the power of runes!

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